Kimberly B Garza, Brandy Davis, Jacob Kelley, Alexicia Richardson, Cheryl Seals, Gary Hawkins, Lily McGuckin, Chad Rose, Adelia Grabowsky
OBJECTIVE: To describe the implementation and outcomes of EmpathyVR, an immersive experience using virtual reality (VR) to promote empathy for patients with physical limitations due to chronic diseases. METHODS: First-year student pharmacists participated in a learning experience that incorporated VR and stiff gloves to simulate physical limitations associated with color blindness and arthritis, respectively. Students completed pre- and post-intervention surveys that included the Kiersma-Chen Empathy Scale and measures of immersion, user enjoyment, perceived usefulness for learning, and adverse effects of the experience...
April 28, 2024: American Journal of Pharmaceutical Education