Matteo Orsoni, Adam Dubé, Catia Prandi, Sara Giovagnoli, Mariagrazia Benassi, Elvis Mazzoni, Martina Benvenuti
In education, the term "gamification" refers to of the use of game-design elements and gaming experiences in the learning processes to enhance learners' motivation and engagement. Despite researchers' efforts to evaluate the impact of gamification in educational settings, several methodological drawbacks are still present. Indeed, the number of studies with high methodological rigor is reduced and, consequently, so are the reliability of results. In this work, we identified the key concepts explaining the methodological issues in the use of gamification in learning and education, and we exploited the controverses identified in the extant literature...
November 20, 2023: Perspectives on Psychological Science