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By Vinicius Damasceno Physical education, Brazillian,
Melanie Ludwig, Katrin Hoffmann, Stefan Endler, Alexander Asteroth, Josef Wiemeyer
The use of wearable devices or "wearables" in the physical activity domain has been increasing in the last years. These devices are used as training tools providing the user with detailed information about individual physiological responses and feedback to the physical training process. Advantages in sensor technology, miniaturization, energy consumption and processing power increased the usability of these wearables. Furthermore, available sensor technologies must be reliable, valid, and usable. Considering the variety of the existing sensors not all of them are suitable to be integrated in wearables...
2018: Frontiers in Physiology
Kim Ludwig, Rosie Arthur, Nicholas Sculthorpe, Hollie Fountain, Duncan S Buchan
BACKGROUND: The use of text messages (short message service, SMS) to change physical activity and sedentary behavior in youth is of interest due to the need for novel, more effective intervention approaches. Previous reviews have examined a variety of technology-based interventions and their impact on different health behaviors, but evidence regarding the impact of just SMS on physical activity and sedentary behavior is lacking. OBJECTIVE: The aim of this study was to assess the effectiveness and use of theory of SMS interventions for improving physical activity and sedentary behavior in youth...
September 17, 2018: JMIR MHealth and UHealth
Joanne DiFrancisco-Donoghue, Min-Kyung Jung, Alexander Stangle, William G Werner, Hallie Zwibel, Patricia Happel, Jerry Balentine
This study examined the use of activity trackers alone or combined with weekly communication through email to improve activity and body composition over one academic year in medical students. This randomized clinical trial conducted at the New York Institute of Technology from July 7, 2016 through June 4, 2017 enrolled 120 medical students. The first group (Fitbit-Plus) wore activity trackers and received weekly emails offering fitness challenges and lifestyle modification challenges. The second group (Fitbit-Only) received only activity trackers and did not receive weekly emails...
December 2018: Preventive Medicine Reports
Maarten B Jalink, Erik Heineman, Jean-Pierre E N Pierie, Henk O ten Cate Hoedemaker
OBJECTIVE: To identify all reported cases of injury and other problems caused by using a Nintendo video gaming system. DESIGN: Review. DATA SOURCES AND REVIEW METHODS: Search of PubMed and Embase in June 2014 for reports on injuries and other problems caused by using a Nintendo gaming system. RESULTS: Most of the 38 articles identified were case reports or case series. Injuries and problems ranged from neurological and psychological to surgical...
December 16, 2014: BMJ: British Medical Journal
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