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JOURNAL ARTICLE
RESEARCH SUPPORT, NON-U.S. GOV'T
The Empathy Project: A Skills-Development Game: Innovations in Empathy Development.
Journal of Pain and Symptom Management 2020 July
CONTEXT: Empathy is increasingly described as a learnable skill and is included in professionalism requirements for health care providers, yet there are few effective tools for developing and practicing empathy skills.
INNOVATION: An educational innovation intended to isolate and develop skills to respond to patients' emotions. The game-based tool was developed on the job during the authors' Hospice and Palliative Medicine fellowship year and was played with learners in various disciplines.
OUTCOMES: Feedback from learners was overwhelmingly positive, although a key factor in optimization of learning was the presence of a communication expert as facilitator. Learner responses were measured using a novel assessment tool, and findings suggest statistically significant expansion of language and intent to express empathy. Learners demonstrated immediate growth in naming emotions, reflecting understanding and respect of emotional expression, and supporting and exploring emotional content.
COMMENT: This innovative game-based learning tool is of low cost and feasible to deploy. It could be easily incorporated into medical education curricula aimed at developing communication skills, especially the skill of responding to emotion with empathy. Future research is needed to assess the effects the innovation has on behavior as well as its impact on patient-centered outcomes.
INNOVATION: An educational innovation intended to isolate and develop skills to respond to patients' emotions. The game-based tool was developed on the job during the authors' Hospice and Palliative Medicine fellowship year and was played with learners in various disciplines.
OUTCOMES: Feedback from learners was overwhelmingly positive, although a key factor in optimization of learning was the presence of a communication expert as facilitator. Learner responses were measured using a novel assessment tool, and findings suggest statistically significant expansion of language and intent to express empathy. Learners demonstrated immediate growth in naming emotions, reflecting understanding and respect of emotional expression, and supporting and exploring emotional content.
COMMENT: This innovative game-based learning tool is of low cost and feasible to deploy. It could be easily incorporated into medical education curricula aimed at developing communication skills, especially the skill of responding to emotion with empathy. Future research is needed to assess the effects the innovation has on behavior as well as its impact on patient-centered outcomes.
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