keyword
https://read.qxmd.com/read/38662164/outcomes-of-ultrasound-guided-injections-of-bennett-lesions-of-the-shoulder
#21
JOURNAL ARTICLE
Christian S Geannette, David W Altchek, Theodore T Miller
PURPOSE: To describe our technique and short term follow up of ultrasound-guided injections of symptomatic Bennett lesions. METHODS: We performed 13 ultrasound-guided injections in 10 baseball players from August 2014 to August 2021. The cohort was comprised of 10 males, with a mean age of 25 years and 1 month (age range: 17 years, 10 months-33 years, 1 month). Of the 10 patients, 6 were major league baseball players (including 5 pitchers and a second baseman), 3 were minor league baseball pitchers; and 1 pitched in high school...
April 25, 2024: Journal of Ultrasound
https://read.qxmd.com/read/38661592/branching-path-simulation-for-pediatric-nurse-practitioner-students-to-promote-critical-thinking-a-quasi-experimental-study
#22
JOURNAL ARTICLE
Sandra A Banta-Wright, Brian M Wright, Asma A Taha, Nickolaus Miehl
INTRODUCTION: Branching path simulation (BPS) is an active learning pedagogy incorporating gaming principles in a low-stakes, safe environment. No study has explored the use of BPS in advanced practice nursing education. This study measured pediatric nurse practitioner students' perception of the integration of BPS in one graduate-level course. METHOD: This study used a one group, post-test only quasi-experimental design with a convenience sample of 22 pediatric nurse practitioner students over 2 years enrolled in a university in the Pacific Northwest United States...
April 24, 2024: Journal of Pediatric Health Care
https://read.qxmd.com/read/38661400/an-active-learning-card-game-to-teach-microbial-pathogenesis-to-undergraduate-biology-majors
#23
JOURNAL ARTICLE
Elias Taylor-Cornejo, Laurie Massery
Interactive classroom activities are an effective way to reinforce knowledge and promote student engagement. In this paper, we introduce the Pathogenesis Card Game (PCG), an innovative card game that engages students in a battle between microbial pathogens and the host immune system. Each student is given a set of cards that consist of either common host defenses or common pathogen evasion strategies. In pairs, students play a host defense card versus a pathogenesis card. Host defense cards include neutralize (antibody production), eat (phagocytosis), and destroy (degranulation)...
April 25, 2024: Journal of Microbiology & Biology Education: JMBE
https://read.qxmd.com/read/38661390/supplementation-of-honey-bee-production-colonies-with-a-native-beneficial-microbe-mixture
#24
JOURNAL ARTICLE
D Arredondo, G Añón, J Campá, J Harriet, L Castelli, P Zunino, K Antúnez
Honey bee colonies form a complex superorganism, with individual and social immune defences that control overall colony health. Sometimes these defences are not enough to overcome infections by parasites and pathogens. For that reason, several studies have been conducted to evaluate different strategies to improve honey bee health. A novel alternative that is being studied is the use of beneficial microbes. In a previous study, we isolated and characterised bacterial strains from the native gut microbiota of honey bees...
September 20, 2023: Beneficial Microbes
https://read.qxmd.com/read/38661312/sport-related-concussion-knowledge-and-attitudes-of-staff-working-in-english-elite-women-s-football-a-survey-based-study
#25
JOURNAL ARTICLE
Andrew Shafik, Kabir Singh Lota, Daniela Mifsud, Pippa Bennett, Craig Rosenbloom, Katrine Okholm Kryger, Sean Carmody, Jonathan Power
BACKGROUND: Sport-related concussion (SRC) remains an injury of concern in sport, including football(soccer). There has been little investigation into SRC knowledge and attitudes of support staff working in the professional setting. METHODS: An amended version of the Rosenbaum Concussion Knowledge and Attitudes Survey(RoCKAS) was distributed online to coaching staff, and medical and performance staff, working at clubs in the English Football Association Women's SuperLeague (WSL) and Championship...
April 25, 2024: Science & medicine in football
https://read.qxmd.com/read/38660459/the-closed-loop-between-parental-upbringing-and-online-game-addiction-a-narrative-study-of-rural-children-s-growth-in-china
#26
JOURNAL ARTICLE
Kaixin Bao, Xiaobin Zhang, Lianyu Cai
PURPOSE: With the rapid development of information, digital networks, and artificial intelligence technologies, the new generation of children growing up with electronic products faces the dilemma of addiction to online games. There is a significant correlation between the addiction of rural children to online games and the lack of proper parental upbringing. PATIENTS AND METHODS: Based on purposive sampling, the research selected 41 sixth-grade rural children, 20 parents, and 14 teachers from three cities in Zhejiang Province, China...
2024: Psychology Research and Behavior Management
https://read.qxmd.com/read/38659929/a-cross-species-framework-for-investigating-perceptual-evidence-accumulation
#27
Sucheta Chakravarty, Cristina Delgado-Sallent, Gary A Kane, Hongjie Xia, Quan H Do, Ryan A Senne, Benjamin B Scott
UNLABELLED: Cross-species studies are important for a comprehensive understanding of brain functions. However, direct quantitative comparison of behaviors across species presents a significant challenge. To enable such comparisons in perceptual decision-making, we developed a synchronized evidence accumulation task for rodents and humans, by aligning mechanics, stimuli, and training. Rats, mice and humans readily learned the task and exhibited qualitatively similar performance. Quantitative model comparison revealed that all three species employed an evidence accumulation strategy, but differed in speed, accuracy, and key decision parameters...
April 20, 2024: bioRxiv
https://read.qxmd.com/read/38659916/neurophysiological-patterns-of-attention-and-distraction-during-realistic-virtual-reality-classroom-learning-in-adults-with-and-without-adhd
#28
Orel Levy, Shirley Libman Hackmon, Yair Zvilichovsky, Adi Korisky, Aurelie Bidet-Caulet, Julie B Schweitzer, Elana Zion Golumbic
Many people, and particularly those diagnosed with ADHD, report difficulties maintaining attention and proneness to distraction during classroom learning. However, the behavioral, neural and physiological basis of attention in realistic learning contexts is not well understood, since current clinical and scientific tools used for evaluating and quantifying the constructs of "distractibility" and "inattention", are removed from the real-life experience in organic classrooms. Here we introduce a novel Virtual Reality (VR) platform for studying students' brain activity and physiological responses as they immerse in realistic frontal classroom learning...
April 20, 2024: bioRxiv
https://read.qxmd.com/read/38659721/-letter-to-the-editor-obturatorius-internus-is-the-game-changer-in-pelvic-pain-it-comes-to-mind-at-the-end-but-it-is-the-leading-role
#29
JOURNAL ARTICLE
Muhammed Oğuz, Burak Tayyip Dede, Ebru Aytekin, Fatih Bağcier
No abstract text is available yet for this article.
April 1, 2024: Medical Acupuncture
https://read.qxmd.com/read/38659103/national-football-league-game-officials-self-rating-of-knowledge-in-neuro-ophthalmic-principles-and-practice-a-pilot-program-to-improve-precision-and-accuracy-of-game-official-calls
#30
JOURNAL ARTICLE
Nicole V Carrabba, Joshua Ong, Ashtyn Z Vogt, Nicholas J Panzo, Hamza Memon, Virginia A Lee, Ethan Waisberg, Prithul Sarker, Nasif Zaman, Alireza Tavakkoli, Noor A Laylani, Andrew G Lee
BACKGROUND: To determine whether a neuro-ophthalmic curriculum would improve National Football League (NFL) game officials' self-rated knowledge and interest in neuro-ophthalmic principles to improve precision and accuracy of NFL play-calling. METHODS: The formalized and structured neuro-ophthalmic principles (NOP) curriculum was introduced to 121 NFL game officials, 17 replay officials, and 4 officiating staff who attended the NFL Official Training Camp in Irving, Texas, on September 8 and 9, 2023...
April 25, 2024: Journal of Neuro-ophthalmology: the Official Journal of the North American Neuro-Ophthalmology Society
https://read.qxmd.com/read/38658998/fatigue-in-children-using-motor-imagery-and-p300-brain-computer-interfaces
#31
JOURNAL ARTICLE
Joanna Rg Keough, Brian Irvine, Dion Kelly, James Wrightson, Daniel Comaduran Marquez, Eli Kinney-Lang, Adam Kirton
BACKGROUND: Brain-computer interface (BCI) technology offers children with quadriplegic cerebral palsy unique opportunities for communication, environmental exploration, learning, and game play. Research in adults demonstrates a negative impact of fatigue on BCI enjoyment, while effects on BCI performance are variable. To date, there have been no pediatric studies of BCI fatigue. The purpose of this study was to assess the effects of two different BCI paradigms, motor imagery and visual P300, on the development of self-reported fatigue and an electroencephalography (EEG) biomarker of fatigue in typically developing children...
April 24, 2024: Journal of Neuroengineering and Rehabilitation
https://read.qxmd.com/read/38658673/load-frequency-stabilization-of-distinct-hybrid-conventional-and-renewable-power-systems-incorporated-with-electrical-vehicles-and-capacitive-energy-storage
#32
JOURNAL ARTICLE
Amil Daraz, Hasan Alrajhi, Abdul Basit, Abdul Rahman Afzal, Ahmed N M Alahmadi, Irfan Ahmed Khan
Maintaining a power balance between generation and demand is generally acknowledged as being essential to maintaining a system frequency within reasonable bounds. This is especially important for linked renewable-based hybrid power systems (HPS), where disruptions are more likely to occur. This paper suggests a prominent modified "Fractional order-proportional-integral with double derivative (FOPIDD2) controller" as an innovative HPS controller in order to navigate these obstacles. The recommended control approach has been validated in power systems including wind, reheat thermal, solar, and hydro generating, as well as capacitive energy storage and electric vehicle...
April 24, 2024: Scientific Reports
https://read.qxmd.com/read/38658304/psychometric-properties-of-the-turkish-version-of-the-gaming-disorder-scale-for-adolescents-gadis-a
#33
JOURNAL ARTICLE
Öznur Başdaş, Harun Özbey, Meral Bayat
PURPOSE: This methodological study established the Turkish validity and reliability of the Gaming Disorder Scale for Adolescents (GADIS-A). METHODS: The study was conducted with 378 adolescents studying in primary and secondary education institutions in the central districts of a province in Turkey affiliated with the Provincial Directorate of National Education. Data were collected using an adolescent information form and GADIS-A. An ethics committee approved the study, and permission was obtained from the institution...
April 23, 2024: Journal of Pediatric Nursing
https://read.qxmd.com/read/38658056/menthol-and-filter-ventilation-in-cigarettes-prevalence-estimates-and-relationships-with-harm-perception-and-smoking-exposure
#34
JOURNAL ARTICLE
Dana Mowls Carroll, Lorna Bittencourt, Katelyn M Tessier, Ayaantuu Usman, Irina Stepanov, Dorothy K Hatsukami
INTRODUCTION: Menthol and filter ventilation (FV) contribute to cigarette appeal. This observational study examines the US prevalence of menthol versus non-menthol cigarette use by FV and how harm perceptions, cigarettes per day and biomarkers of exposure vary. METHODS: Population Assessment of Tobacco and Health Study (2013-2014) was merged with FV levels of cigarettes and restricted to daily smoking adults who had a usual cigarette variety and did not regularly use other tobacco (N=1614)...
April 24, 2024: Tobacco Control
https://read.qxmd.com/read/38657419/repeated-rock-paper-scissors-play-reveals-limits-in-adaptive-sequential-behavior
#35
JOURNAL ARTICLE
Erik Brockbank, Edward Vul
How do people adapt to others in adversarial settings? Prior work has shown that people often violate rational models of adversarial decision-making in repeated interactions. In particular, in mixed strategy equilibrium (MSE) games, where optimal action selection entails choosing moves randomly, people often do not play randomly, but instead try to outwit their opponents. However, little is known about the adaptive reasoning that underlies these deviations from random behavior. Here, we examine strategic decision-making across repeated rounds of rock, paper, scissors, a well-known MSE game...
April 23, 2024: Cognitive Psychology
https://read.qxmd.com/read/38656890/large-scale-mobile-and-technology-enhanced-serious-game-for-interprofessional-education-pilot-study-and-lessons-learnt
#36
JOURNAL ARTICLE
Patricia Picchiottino, Adeline Paignon, Liudmyla Hesse, Sophie Bos, Joanne Wiesner Conti, Marie P Schneider, Thomas Fassier
Recent research suggests that serious gaming is a promising strategy for interprofessional education (IPE). This report describes the design and pilot testing of a large-scale, mobile, technology-enhanced serious game embedded in the IPE curriculum in Geneva, Switzerland. Organized into teams of eight, the students were tasked with finding a young patient who had just escaped from the intensive care unit. Through a series of 10 stations, they explored hospital- and community-based locations of the healthcare system and were engaged in various learning and game activities; they were rewarded with cues to unveil the mystery...
April 24, 2024: Journal of Interprofessional Care
https://read.qxmd.com/read/38656807/compulsivity-related-behavioral-features-of-problematic-usage-of-the-internet-a-scoping-review-of-paradigms-progress-and-perspectives
#37
REVIEW
Lu Liu, Yuan-Wei Yao, Xiao-Yi Fang, Lin-Xuan Xu, Meng-Jian Hu, Jin-Tao Zhang, Marc N Potenza
BACKGROUND AND AIMS: Compulsivity contributes to the development and maintenance of multiple addictive disorders. However, the relationship between compulsivity-related cognitive features and problematic usage of the internet (PUI), an umbrella term for various internet use disorders/interfering behaviors, remains largely unclear, partly due to the multidimensional nature of compulsivity. This scoping review utilized a four-domain framework of compulsivity to consider this topic and aimed to summarize available evidence on compulsivity-related neuropsychological characteristics in PUI based on this framework...
April 24, 2024: Journal of Behavioral Addictions
https://read.qxmd.com/read/38656799/between-session-chasing-of-losses-and-wins-in-an-online-ecasino
#38
JOURNAL ARTICLE
Ke Zhang, Jason D Rights, Xiaolei Deng, Tilman Lesch, Luke Clark
BACKGROUND AND AIMS: This study characterized chasing behaviour as the time to return to an online gambling website after a losing or a winning visit. METHODS: We analyzed a naturalistic dataset from an eCasino (PlayNow.com, the provincial platform for British Columbia, Canada), comprising 1,909,681 sessions from 15,544 individuals. Analyses distinguished sessions on slot machines, blackjack, roulette, video poker, probability games, or mixed-category sessions. RESULTS: Overall, gamblers on most games returned more slowly as a function of the prior loss, and more quickly as a function of the prior win...
April 23, 2024: Journal of Behavioral Addictions
https://read.qxmd.com/read/38656778/addressing-data-absenteeism-and-technology-chauvinism-in-the-use-of-gamified-wearable-gloves-among-older-adults-moderated-usability-study
#39
JOURNAL ARTICLE
Edmund W J Lee, Warrick W Tan, Ben Tan Phat Pham, Ariffin Kawaja, Yin-Leng Theng
BACKGROUND: Digital health technologies have the potential to improve health outcomes for older adults, especially for those recovering from stroke. However, there are challenges to developing these technologies, such as data absenteeism (where older adults' views are often underrepresented in research and development) and technology chauvinism (the belief that sophisticated technology alone is the panacea to addressing health problems), which hinder their effectiveness. OBJECTIVE: In this study, we aimed to address these challenges by developing a wearable glove integrated with culturally relevant exergames to motivate older adults to exercise and, for those recovering from stroke, to adhere to rehabilitation...
April 24, 2024: JMIR Serious Games
https://read.qxmd.com/read/38656775/effects-of-virtual-reality-therapy-combined-with-conventional-rehabilitation-on-pain-kinematic-function-and-disability-in-patients-with-chronic-neck-pain-randomized-controlled-trial
#40
JOURNAL ARTICLE
Qifan Guo, Liming Zhang, Leo Lianyi Han, Chenfan Gui, Guanghui Chen, Chunyan Ling, Wei Wang, Qiang Gao
BACKGROUND: Neck pain is a common condition that leads to neck motor dysfunction and subsequent disability, with a significant global health care burden. As a newly emerging tool, virtual reality (VR) technology has been employed to address pain and reduce disability among patients with neck pain. However, there is still a lack of high-quality studies evaluating the efficacy of VR therapy combined with conventional rehabilitation for patients with chronic neck pain, particularly in terms of kinematic function...
April 24, 2024: JMIR Serious Games
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