keyword
https://read.qxmd.com/read/38547413/telemedicine-for-potential-application-in-austere-military-environments-neurosurgical-support-for-a-decompressive-craniectomy
#1
JOURNAL ARTICLE
Pieter W Stark, O J F van Waes, John S Soria van Hoeve, Boudewijn L S Borger van der Burg, Rigo Hoencamp
INTRODUCTION: The main goal of this study was to assess the feasibility of a head-mounted display (HMD) providing telemedicine neurosurgical support during a decompressive craniectomy by a military surgeon who is isolated from readily available neurosurgical care. The secondary aim was to assess the usability perceived by the military surgeon and to evaluate technical aspects of the head-mounted display. MATERIALS AND METHODS: After a standard concise lecture, 10 military surgeons performed a decompressive craniectomy on a AnubiFiX-embalmed post-mortem human head...
March 28, 2024: Military Medicine
https://read.qxmd.com/read/38534588/sustainable-soil-additives-for-water-and-micronutrient-supply-swelling-and-chelating-properties-of-polyaspartic-acid-hydrogels-utilizing-newly-developed-crosslinkers
#2
JOURNAL ARTICLE
Youssef Hafidi, Hicham El Hatka, Dominik Schmitz, Manuel Krauss, Jürgen Pettrak, Markus Biel, Najim Ittobane
Drought and water shortage are serious problems in many arid and semi-arid regions. This problem is getting worse and even continues in temperate climatic regions due to climate change. To address this problem, the use of biodegradable hydrogels is increasingly important for the application as water-retaining additives in soil. Furthermore, efficient (micro-)nutrient supply can be provided by the use of tailored hydrogels. Biodegradable polyaspartic acid (PASP) hydrogels with different available (1,6-hexamethylene diamine (HMD) and L-lysine (LYS)) and newly developed crosslinkers based on diesters of glycine (GLY) and (di-)ethylene glycol (DEG and EG, respectively) were synthesized and characterized using Fourier transform infrared (FTIR) spectroscopy and scanning electron microscopy (SEM) and regarding their swelling properties (kinetic, absorbency under load (AUL)) as well as biodegradability of PASP hydrogel...
February 27, 2024: Gels
https://read.qxmd.com/read/38528938/real-time-ultrasound-guided-thoracentesis-simulation-using-an-optical-see-through-head-mounted-display-a-proof-of-concept-study
#3
JOURNAL ARTICLE
Shotaro Okachi, Toshinori Matsui, Manami Sakurai, Takayasu Ito, Masahiro Morise, Kazuyoshi Imaizumi, Makoto Ishii, Michitaka Fujiwara
AIM: This study aimed to examine the feasibility and potential benefits of an optical see-through head-mounted display (OST-HMD) during real-time ultrasound-guided thoracentesis simulations. MATERIAL AND METHODS: Six physicians performed a thoracentesis simulation using an OST-HMD and a wireless image transmission system. The time required, puncture needle visibility, pleural fluid collection success rate, and head movement during the procedure using a smart glass equipped with an inertial measurement unit were all recorded and compared with and without the HMD...
February 2024: Journal of Ultrasonography
https://read.qxmd.com/read/38522758/correlation-between-lesion-location-and-dysphagia-characteristics-in-post-stroke-patients
#4
JOURNAL ARTICLE
Qing-Lu Yang, Yang Chen, Xue-Jie Wang, Hui-Ying Qiu, Meng-Ting Chen, Xu-Hui Zhou, Chu-Yao Jian, Shao-Feng Zhao
OBJECTIVE: To assess the correlation between lesion location and swallowing function characteristics in post-stroke dysphagia (PSD) patients. MATERIALS AND METHODS: We enrolled 133 PSD. The patients were divided into supratentorial and infratentorial stroke groups. We compared the measurements in the videofluoroscopic swallowing study (VFSS) with 3ml and 5 ml of diluted and thickened barium liquid data between supratentorial and brainstem stroke groups. We further compared the difference of VFSS measurements between patients with left hemispheric or right hemispheric lesions (further divided into unilateral hemispheric cortical and subcortical subgroups) and brianstem leison stroke group...
March 22, 2024: Journal of Stroke and Cerebrovascular Diseases: the Official Journal of National Stroke Association
https://read.qxmd.com/read/38516258/nature-based-virtual-reality-intervention-to-manage-stress-in-family-caregivers-of-allogeneic-hematopoietic-stem-cell-transplant-recipients-a-two-phase-pilot-study-protocol
#5
JOURNAL ARTICLE
Lena J Lee, Elisa H Son, Nicole Farmer, Chantal Gerrard, Ralph Thadeus Tuason, Li Yang, Julie Kohn-Godbout, Cory Stephens, Eun-Shim Nahm, Leslie Smith, Steve Risch, Gwenyth R Wallen
UNLABELLED: Millions of family members and/or friends in the U.S. serve as unpaid caregivers for individuals with chronic conditions, such as cancer. Caregiving for someone undergoing an intense allogeneic hematopoietic stem cell transplant (HSCT) is particularly demanding, with accompanying physical and psychological stress. Increased stress and stress-related symptoms could make it difficult for caregivers to fulfill their roles and could negatively impact the health status and quality of life of themselves and the recipients...
2024: Frontiers in Psychiatry
https://read.qxmd.com/read/38498048/comparing-walking-related-everyday-life-tasks-of-children-with-gait-disorders-in-a-virtual-reality-setup-with-a-physical-setup-cross-sectional-noninferiority-study
#6
JOURNAL ARTICLE
Sophia Rhiel, Andrina Kläy, Urs Keller, Hubertus J A van Hedel, Corinne Ammann-Reiffer
BACKGROUND: A frequent rehabilitation goal for children with gait disorders is to practice daily-life walking activities. Unfortunately, these are often difficult to practice in a conventional therapeutic setting. Virtual reality (VR) with head-mounted displays (HMDs) could be a promising approach in neurorehabilitation to train such activities in a safe environment. First, however, we must know whether obstacles in VR are indeed mastered as obstacles. OBJECTIVE: This study aimed to provide information on whether VR is feasible and motivating to induce and practice movements needed to master real obstacles in children and adolescents with gait disorders...
March 18, 2024: JMIR Serious Games
https://read.qxmd.com/read/38489469/virtual-reality-images-created-on-the-back-and-front-of-a-display
#7
JOURNAL ARTICLE
Yoichi Ogata, Mykyta Kolchiba
To better investigate the biological mechanism of microorganisms, we developed a novel, to the best of our knowledge, virtual reality (VR) microscope that incorporates a head-mounted display (HMD) that creates VR images with a digital microscope. This type of VR microscope can be used with any type of optical microscope. The fabricated microscope is quite different from a common bifocal device because it can create VR images on the back and front of a display. If the VR images are displayed with object (OBJ) images, they are observable in [2 × 2] (back and front VR images and OBJ images; 2 × 2 = 4 images)...
March 15, 2024: Optics Letters
https://read.qxmd.com/read/38487324/can-head-sway-patterns-differentiate-between-patients-with-meniere-s-disease-vs-peripheral-vestibular-hypofunction
#8
JOURNAL ARTICLE
Jennifer L Kelly, Maura Cosetti, Anat V Lubetzky
BACKGROUND: Meniere's disease (MD) is defined by episodic vertigo, unilateral sensorineural hearing loss and fluctuating aural symptoms. Due to the variable clinical presentation, objective tests of MD may have significant diagnostic utility. Head kinematics derived from a head-mounted display (HMD) have demonstrated to be sensitive to vestibular dysfunction. The purpose of this pilot study was to investigate whether head sway can differentiate between patients with MD, vestibular hypofunction (VH) and healthy controls...
2024: Frontiers in Neurology
https://read.qxmd.com/read/38484287/teaching-empathy-comparison-of-a-virtual-reality-experience-using-head-mounted-display-versus-group-streaming
#9
JOURNAL ARTICLE
Dana L Villmore, Elizabeth J Dyer, Marilyn R Gugliucci
Empathy, an integral component of bedside manners, correlates with good healthcare provision. Training physician assistant (PA) students using Head-Mounted Display (HMD) virtual reality (VR) contributed to significant empathy increases. This pilot study, which relied on a retrospective analysis, compared a VR experience using HMD to a streamed modality (due to COVID safety) with PA students to measure empathy. We hypothesized that fully immersive and interactive HMD VR would lead to a statistically significant increase in empathy versus the streaming modality...
March 14, 2024: Gerontology & Geriatrics Education
https://read.qxmd.com/read/38465425/neuroprotective-effect-of-taxifolin-against-aluminum-chloride-induced-dementia-and-pathological-alterations-in-the-brain-of-rats-possible-involvement-of-toll-like-receptor-4
#10
JOURNAL ARTICLE
Bhagawati Saxena, Pragnesh Parmar, Heena Chauhan, Pooja Singh, Ashok Kumar Datusalia, Vivek Kumar Vyas, Nagja Tripathi, Jigna Shah
Aluminum (Al) overexposure damages various organ systems, especially the nervous system. Regularly administered aluminum chloride (AlCl3 ) to rats causes dementia and pathophysiological alterations linked to Alzheimer's disease (AD). Taxifolin's neuroprotective effects against AlCl3 -induced neurotoxicity in vitro and in vivo studies were studied. Taxifolin (0.1, 0.3, 1, 3, and 10 μM) was tested against AlCl3 (5 mM)-induced neurotoxicity in C6 and SH-SY5Y cells using 3-(4,5-dimethylthiazol-2-yl)-2,5-diphenyl tetrazolium bromide (MTT) and lactate dehydrogenase (LDH) assays...
March 25, 2024: Toxicology Mechanisms and Methods
https://read.qxmd.com/read/38456945/comparing-a-virtual-reality-head-mounted-display-to-on-screen-three-dimensional-visualization-and-two-dimensional-computed-tomography-data-for-training-in-decision-making-in-hepatic-surgery-a-randomized-controlled-study
#11
JOURNAL ARTICLE
Anas Amin Preukschas, Philipp Anthony Wise, Lisa Bettscheider, Micha Pfeiffer, Martin Wagner, Matthias Huber, Mohammad Golriz, Lars Fischer, Arianeb Mehrabi, Fabian Rössler, Stefanie Speidel, Thilo Hackert, Beat Peter Müller-Stich, Felix Nickel, Hannes Götz Kenngott
OBJECTIVE: Evaluation of the benefits of a virtual reality (VR) environment with a head-mounted display (HMD) for decision-making in liver surgery. BACKGROUND: Training in liver surgery involves appraising radiologic images and considering the patient's clinical information. Accurate assessment of 2D-tomography images is complex and requires considerable experience, and often the images are divorced from the clinical information. We present a comprehensive and interactive tool for visualizing operation planning data in a VR environment using a head-mounted-display and compare it to 3D visualization and 2D-tomography...
March 8, 2024: Surgical Endoscopy
https://read.qxmd.com/read/38452901/augmented-reality-in-implantology-virtual-surgical-checklist-and-augmented-implant-placement
#12
JOURNAL ARTICLE
Quentin Bochet, Gwénaël Raoul, Ludovic Lauwers, Romain Nicot
OBJECTIVES: aim of the present study was to create a pedagogical checklist for implant surgical protocol with an augmented reality (AR) guided freehand surgery to inexperienced surgeons using a head mounted display (HMD) with tracking. METHODS: The anatomical model of a patient with two missing mandibular teeth requiring conventional single-tooth implants was selected. The computed tomography (CT) scans were extracted and imported into segmentation and implant planning software...
March 5, 2024: Journal of Stomatology, Oral and Maxillofacial Surgery
https://read.qxmd.com/read/38450282/virtual-reality-perceptual-training-can-improve-the-temporal-discrimination-ability-of-swinging-during-softball-batting
#13
JOURNAL ARTICLE
Daiki Nasu, Takamichi Baba, Takumi Imamura, Masumi Yamaguchi, Yoshitake Kitanishi, Makio Kashino
Perception and action uncoupling in fastball sports anticipatory training is often criticized. Nevertheless, perception-only training offers distinct advantages, such as flexibility concerning time, place, and injury limitations. Therefore, the effectiveness of this training approach warrants evaluation. This study developed a virtual reality (VR) training system based on the idea that the two visual pathways in the brain are associated with visual information attributes, rather than perception or action. A key feature of this study's perception-only training was its presentation of not only the opponent's kinematics but also the ball's flight information (the attributes that guide hitting) to train the visual system necessary for real situations...
2024: Frontiers in sports and active living
https://read.qxmd.com/read/38445657/attentional-tunneling-in-pilots-during-a-visual-tracking-task-with-a-head-mounted-display
#14
JOURNAL ARTICLE
Erik Van der Burg, Wietse D Ledegang, Frank L Kooi, Mark M J Houben, Eric L Groen
OBJECTIVE: We examined whether active head aiming with a Helmet Mounted Display (HMD) can draw the pilot's attention away from a primary flight task. Furthermore, we examined whether visual clutter increases this effect. BACKGROUND: Head up display symbology can result in attentional tunneling, and clutter makes it difficult to identify objects. METHOD: Eighteen military pilots had to simultaneously perform an attitude control task while flying in clouds and a head aiming task in a fixed-base flight simulator...
March 6, 2024: Human Factors
https://read.qxmd.com/read/38437123/hold-tight-identifying-behavioral-patterns-during-prolonged-work-in-vr-through-video-analysis
#15
JOURNAL ARTICLE
Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster, Seyedmasih Tabaei, Leon Lindlein, Jinghui Hu, Negar Nouri, John J Dudley, Per Ola Kristensson, Jorg Muller, Jens Grubert
VR devices have recently been actively promoted as tools for knowledge workers and prior work has demonstrated that VR can support some knowledge worker tasks. However, only a few studies have explored the effects of prolonged use of VR such as a study observing 16 participants working in VR and a physical environment for one work-week each and reporting mainly on subjective feedback. As a nuanced understanding of participants' behavior in VR and how it evolves over time is still missing, we report on the results from an analysis of 559 hours of video material obtained in this prior study...
March 4, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38437113/omnidirectional-virtual-visual-acuity-a-user-centric-visual-clarity-metric-for-virtual-reality-head-mounted-displays-and-environments
#16
JOURNAL ARTICLE
Jialin Wang, Rongkai Shi, Xiaodong Li, Yushi Wei, Hai-Ning Liang
Users' perceived image quality of virtual reality head-mounted displays (VR HMDs) is determined by multiple factors, including the HMD's structure, optical system, display and render resolution, and users' visual acuity (VA). Existing metrics such as pixels per degree (PPD) have limitations that prevent accurate comparison of different VR HMDs. One of the main limitations is that not all VR HMD manufacturers released the official PPD or details of their HMDs' optical systems. Without these details, developers and users cannot know the precise PPD or calculate it for a given HMD...
March 4, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38437089/learning-middle-latitude-cyclone-formation-up-in-the-air-student-learning-experience-outcomes-and-perceptions-in-a-cave-enabled-meteorology-class
#17
JOURNAL ARTICLE
Hao He, Xinhao Xu, Shangman Li, Fang Wang, Isaac Schroeder, Eric M Aldrich, Scottie D Murrell, Lanxin Xue, Yuanyuan Gu
Cave Automatic Virtual Environment (CAVE) is a virtual reality (VR) environment that has not been fully studied due to its high cost and complexity in system integration. Previous CAVE-related studies mainly focused on comparing its effectiveness with other learning media, such as textbooks, desktop VR, or head-mounted display (HMD) VR. In this study, through the utilization of CAVE in a meteorology class, we concentrated on CAVE itself, measured how CAVE impacted learners' learning outcomes before and after using CAVE in an actual ongoing undergraduate-level class, and investigated how learners perceived their learning experiences...
March 4, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38437084/stainedsweeper-compact-variable-intensity-light-attenuation-display-with-sweeping-tunable-retarders
#18
JOURNAL ARTICLE
Yuichi Hiroi, Takefumi Hiraki, Yuta Itoh
Light Attenuation Displays (LADs) are a type of Optical See-Through Head-Mounted Display (OST-HMD) that present images by attenuating incoming light with a pixel-wise polarizing color filter. Although LADs can display images in bright environments, there is a trade-off between the number of Spatial Light Modulators (SLMs) and the color gamut and contrast that can be expressed, making it difficult to achieve both high-fidelity image display and a small form factor. To address this problem, we propose StainedSweeper, a LAD that achieves both the wide color gamut and the variable intensity with a single SLM...
March 4, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38437082/exploring-the-influence-of-virtual-avatar-heads-in-mixed-reality-on-social-presence-performance-and-user-experience-in-collaborative-tasks
#19
JOURNAL ARTICLE
Theo Combe, Rebecca Fribourg, Lucas Detto, Jean-Marie Normand
In Mixed Reality (MR), users' heads are largely (if not completely) occluded by the MR Head-Mounted Display (HMD) they are wearing. As a consequence, one cannot see their facial expressions and other communication cues when interacting locally. In this paper, we investigate how displaying virtual avatars' heads on-top of the (HMD-occluded) heads of participants in a Video See-Through (VST) Mixed Reality local collaborative task could improve their collaboration as well as social presence. We hypothesized that virtual heads would convey more communicative cues (such as eye direction or facial expressions) hidden by the MR HMDs and lead to better collaboration and social presence...
March 4, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38432846/does-an-outdoor-virtual-environment-projected-in-a-head-mounted-display-affect-balance-in-healthy-young-adults
#20
JOURNAL ARTICLE
Valentin Ruiz, Emilie Simoneau-Buessinger, Christophe Gillet, Dimitri Elie, Laura Wallard
BACKGROUND: Virtual reality head-mounted display (VR-HMD) is increasingly used for balance evaluation and rehabilitation. However, more studies must be conducted on virtual environments (VE) effects. This study aimed to assess the impact of an outdoor VE projected in a high-quality VR-HMD and of the VR-HMD mass on postural stability, postural control and leaning. METHODS: This study involved ten healthy young men who performed five 30-s stabilometric trials. Four experimental conditions were randomly performed: eyes open (EO) or eyes closed (EC), with (VR) or without (No VR) VR-HMD...
January 2024: Journal of Bodywork and Movement Therapies
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