keyword
https://read.qxmd.com/read/38645661/visual-feedback-and-guided-balance-training-in-an-immersive-virtual-reality-environment-for-lower-extremity-rehabilitation
#1
JOURNAL ARTICLE
Sydney Segear, Vuthea Chheang, Lauren Baron, Jicheng Li, Kangsoo Kim, Roghayeh Leila Barmaki
Balance training is essential for physical rehabilitation procedures, as it can improve functional mobility and enhance cognitive coordination. However, conventional balance training methods may have limitations in terms of motivation, real-time objective feedback, and personalization, which a virtual reality (VR) setup may better provide. In this work, we present an immersive VR training environment for lower extremity balance rehabilitation with real-time guidance and feedback. The VR training environment immerses the user in a 3D ice rink model where a virtual coach (agent) leads them through a series of balance poses, and the user controls a trainee avatar with their own movements...
April 2024: Computers & Graphics
https://read.qxmd.com/read/38638762/a-foreign-body-aspiration-leading-to-pneumothorax-a-case-of-airway-emergency
#2
Ahmad Kamil Ahmad Fahmi, Ahmad Firdaus Habib Rahman, Anas Hadi Hishamuddin, Kanivannen Arasu, Avatar Singh Mohan Singh
Foreign body (FB) aspiration is a matter that should not be taken lightly. The presence of a foreign object might lead to hazardous complications, particularly in the pediatric population. These complications depend on the type and location of the aspirated object as the tracheobronchial tree has a very small diameter, and foreign bodies become stuck in the upper airways of children, causing stridor and sudden difficulty in breathing. Impaction of a foreign body in the right bronchial tree is more frequent due to the relatively straighter alignment of the right mainstem of the trachea, as opposed to the left side...
March 2024: Curēus
https://read.qxmd.com/read/38635225/first-impressions-from-faces-in-dynamic-approach-avoidance-contexts
#3
JOURNAL ARTICLE
Iliyana V Trifonova, Cade McCall, Matthew C Fysh, Markus Bindemann, A Mike Burton
Theoretical understanding of first impressions from faces has been closely associated with the proposal that rapid approach-avoidance decisions are needed during social interactions. Nevertheless, experimental work has rarely examined first impressions of people who are actually moving-instead extrapolating from photographic images. In six experiments, we describe the relationship between social attributions (dominance and trustworthiness) and the motion and apparent intent of a perceived person. We first show strong correspondence between judgments of photos and avatars of the same people (Experiment 1)...
April 18, 2024: Journal of Experimental Psychology. Human Perception and Performance
https://read.qxmd.com/read/38630563/every-body-gets-a-say-an-augmented-optimization-metric-to-preserve-body-pose-during-avatar-adaptation-in-mixed-augmented-reality
#4
JOURNAL ARTICLE
Alexandra Watkins, Akshith Ullal, Nilanjan Sarkar
User-Avatar interaction within augmented reality applications is rapidly increasing in frequency. Applications routinely place users in rooms with other, remote users embodied by photorealistic avatars, or require users to work with an avatar of a remote user to complete a task. During these types of interactions, it is often required to modify or redirect the posture of an avatar to achieve goals such as contact with or pointing at an object or maintaining eye gaze with the local user. A key limitation of modern redirection techniques is successfully preserving body posture, a critical component of nonverbal communication...
April 17, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38610106/-monkeypox-2-0-case-series-on-a-reconditioned-virus-causing-sexually-transmissible-disease-in-urban-population
#5
JOURNAL ARTICLE
Jaheersha Pakran, Amal Mohammed Alsaberi, Amani AlFalasi, Tarek Mohamed Karam Husein Ibrahim, Amel Abdalla Eisa Fadl Alnuaimi, Srikumar Goturu, Muneer Mohamed, Reena Mary Abraham, Vidya Lakshmi Sundaramurthi, Aneesh Kunnath Parambath, Beena Jose, Divya Kamat, Thencheri Cheriath Satish, Juwariya Tasneem Syeda, Lubna Gul, Rohini Mathias, Sajeela Rasheed Vattiyamveetil, Shaheela Backar, C Vijay Krishna, Laila Al Dhabal
BACKGROUND: MPOX (Monkeypox) viral infection, a zoonotic disease previously confined to the African sub-continent, has caught attention worldwide recently due to its resurgence in a new 'avatar' among urban communities. Dermatologists in the U. A. E. started to see patients with fever and a self-limiting pustular necrotic rash that was negative for all other infectious investigations. METHODS: We performed a prospective observational multicenter clinical study of the demographics, skin manifestations, and outcomes of patients presenting with necrotic pustular lesions and/or fever...
April 12, 2024: International Journal of STD & AIDS
https://read.qxmd.com/read/38608671/the-effect-of-different-patient-based-learning-models-on-student-perceptions-of-empathy-engagement-knowledge-and-learning-experience
#6
JOURNAL ARTICLE
Luke Leigh, Zi Hong Mok
BACKGROUND: Problem-based learning is used widely in pharmacy and medical programmes, incorporating realistic patient scenarios into regular teaching as a way of linking theory to practice. Routine case-based learning lessons ranges from real patient involvement, scripted patient scenarios, digital simulations (avatars) as well as through media such as Zoom. The existing literature has explored the extensive benefits of using patients in clinical education, but fewer studies have directly compared the efficacy of each model as learning tools...
April 12, 2024: Medical Teacher
https://read.qxmd.com/read/38602624/metaverse-in-mental-health-the-beginning-of-a-long-history
#7
REVIEW
Antonio Cerasa, Andrea Gaggioli, Giovanni Pioggia, Giuseppe Riva
PURPOSE OF REVIEW: We review the first pilot studies applying metaverse-related technologies in psychiatric patients and discuss the rationale for using this complex federation of technologies to treat mental diseases. Concerning previous virtual-reality applications in medical care, metaverse technologies provide the unique opportunity to define, control, and shape virtual scenarios shared by multi-users to exploit the "synchronized brains" potential exacerbated by social interactions...
April 11, 2024: Current Psychiatry Reports
https://read.qxmd.com/read/38587725/virtual-reality-in-acute-and-chronic-pain-medicine-an-updated-review
#8
REVIEW
Sacha Moreau, Alexandra Thérond, Ivo H Cerda, Kachina Studer, Alicia Pan, Jacob Tharpe, Jason E Crowther, Alaa Abd-Elsayed, Chris Gilligan, Reda Tolba, Sait Ashina, Michael E Schatman, Alan D Kaye, R Jason Yong, Christopher L Robinson
PURPOSE OF REVIEW: This review critically analyzes the recent literature on virtual reality's (VR) use in acute and chronic pain management, offering insights into its efficacy, applications, and limitations. RECENT FINDINGS: Recent studies, including meta-analyses and randomized controlled trials, have demonstrated VR's effectiveness in reducing pain intensity in various acute pain scenarios, such as procedural/acute pain and in chronic pain conditions. The role of factors such as immersion and presence in enhancing VR's efficacy has been emphasized...
April 8, 2024: Current Pain and Headache Reports
https://read.qxmd.com/read/38578203/il-2-mediated-hepatotoxicity-knowledge-gap-identification-based-on-the-iraop-concept
#9
JOURNAL ARTICLE
Luise A Roser, Christina Sakellariou, Malin Lindstedt, Vanessa Neuhaus, Susann Dehmel, Charline Sommer, Martin Raasch, Thierry Flandre, Sigrid Roesener, Philip Hewitt, Michael J Parnham, Katherina Sewald, Susanne Schiffmann
Drug-induced hepatotoxicity constitutes a major reason for non-approval and post-marketing withdrawal of pharmaceuticals. In many cases, preclinical models lack predictive capacity for hepatic damage in humans. A vital concern is the integration of immune system effects in preclinical safety assessment. The immune-related Adverse Outcome Pathway (irAOP) approach, which is applied within the Immune Safety Avatar (imSAVAR) consortium, presents a novel method to understand and predict immune-mediated adverse events elicited by pharmaceuticals and thus targets this issue...
December 2024: Journal of Immunotoxicology
https://read.qxmd.com/read/38568979/fluid-face-but-not-gender-enfacement-illusion-through-digital-face-filters-does-not-affect-gender-identity
#10
JOURNAL ARTICLE
Luca Provenzano, Hanna Gohlke, Gianluca Saetta, Ilaria Bufalari, Bigna Lenggenhager, Marte Roel Lesur
It has been shown that observing a face being touched or moving in synchrony with our own face increases self-identification with the former which might alter both cognitive and affective processes. The induction of this phenomenon, termed enfacement illusion, has often relied on laboratory tools that are unavailable to a large audience. However, digital face filters applications are nowadays regularly used and might provide an interesting tool to study similar mechanisms in a wider population. Digital filters are able to render our faces in real time while changing important facial features, for example, rendering them more masculine or feminine according to normative standards...
2024: PloS One
https://read.qxmd.com/read/38564356/holocamera-advanced-volumetric-capture-for-cinematic-quality-vr-applications
#11
JOURNAL ARTICLE
Jonathan Heagerty, Sida Li, Eric Lee, Shuvra Bhattacharyya, Sujal Bista, Barbara Brawn, Brandon Y Feng, Susmija Jabbireddy, Joseph JaJa, Hernisa Kacorri, David Li, Derek Yarnell, Matthias Zwicker, Amitabh Varshney
High-precision virtual environments are increasingly important for various education, simulation, training, performance, and entertainment applications. We present HoloCamera, an innovative volumetric capture instrument to rapidly acquire, process, and create cinematic-quality virtual avatars and scenarios. The HoloCamera consists of a custom-designed free-standing structure with 300 high-resolution RGB cameras mounted with uniform spacing spanning the four sides and the ceiling of a room-sized studio. The light field acquired from these cameras is streamed through a distributed array of GPUs that interleave the processing and transmission of 4K resolution images...
April 2, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38559914/leveraging-text-to-text-pretrained-language-models-for-question-answering-in-chemistry
#12
JOURNAL ARTICLE
Dan Tran, Laura Pascazio, Jethro Akroyd, Sebastian Mosbach, Markus Kraft
In this study, we present a question answering (QA) system for chemistry, named Marie, with the use of a text-to-text pretrained language model to attain accurate data retrieval. The underlying data store is "The World Avatar" (TWA), a general world model consisting of a knowledge graph that evolves over time. TWA includes information about chemical species such as their chemical and physical properties, applications, and chemical classifications. Building upon our previous work on KGQA for chemistry, this advanced version of Marie leverages a fine-tuned Flan-T5 model to seamlessly translate natural language questions into SPARQL queries with no separate components for entity and relation linking...
March 26, 2024: ACS Omega
https://read.qxmd.com/read/38558543/the-perception-of-time-is-slowed-in-response-to-exercise-an-effect-not-further-compounded-by-competitors-behavioral-implications-for-exercise-and-health
#13
JOURNAL ARTICLE
Andrew Mark Edwards, Stein Gerrit Paul Menting, Marije Titia Elferink-Gemser, Florentina Johanna Hettinga
INTRODUCTION: The theory of relativity postulates that time is relative to context and exercise seems such a situation. The purpose of this study was to examine whether situational factors such as perceived exertion and the introduction of an opponent influence competitors' perception of time. METHODS: Thirty-three recreationally active adults (F = 16; M = 17) performed three standardized 4-km cycling trials in a randomized order. Velotron 3D software was used to create a visual, virtual environment representing (1) a solo time trial (FAM and SO), (2) a time trial with a passive opponent avatar (PO), and (3) a time trial with an opponent avatar and participant instruction to actively finish the trial before the opponent (AO)...
April 2024: Brain and Behavior
https://read.qxmd.com/read/38546950/establishment-and-characterization-of-multiple-patient-derived-organoids-from-a-case-of-advanced-endometrial-cancer
#14
JOURNAL ARTICLE
Yoshiaki Maru, Mami Kohno, Kiyomi Suzuka, Akiko Odaka, Mari Masuda, Akinobu Araki, Makiko Itami, Naotake Tanaka, Yoshitaka Hippo
Patient-derived organoids (PDOs) retain the original tumor's characteristics to a large degree and allow direct evaluation of the drug sensitivity, thereby emerging as a valuable resource for both basic and preclinical researches. Whereas most past studies stereotypically adopted a single PDO as an avatar of the patient, it remains to be investigated whether this assumption can be justified even for the tumor with spatial diversity. To address this issue, we established and characterized multiple PDOs originating from various sites of a patient with advanced uterine carcinosarcoma (UCS)...
March 28, 2024: Human Cell
https://read.qxmd.com/read/38544198/development-of-wearable-devices-for-collecting-digital-rehabilitation-fitness-data-from-lower-limbs
#15
JOURNAL ARTICLE
Yu-Jung Huang, Chao-Shu Chang, Yu-Chi Wu, Chin-Chuan Han, Yuan-Yang Cheng, Hsian-Min Chen
Lower extremity exercises are considered a standard and necessary treatment for rehabilitation and a well-rounded fitness routine, which builds strength, flexibility, and balance. The efficacy of rehabilitation programs hinges on meticulous monitoring of both adherence to home exercise routines and the quality of performance. However, in a home environment, patients often tend to inaccurately report the number of exercises performed and overlook the correctness of their rehabilitation motions, lacking quantifiable and systematic standards, thus impeding the recovery process...
March 18, 2024: Sensors
https://read.qxmd.com/read/38539754/temporal-properties-of-self-prioritization
#16
JOURNAL ARTICLE
Zhuoen Lu, Xun He, Dewei Yi, Jie Sui
Using electroencephalogram (EEG), we tested the hypothesis that the association of a neutral stimulus with the self would elicit ultra-fast neural responses from early top-down feedback modulation to late feedforward periods for cognitive processing, resulting in self-prioritization in information processing. In two experiments, participants first learned three associations between personal labels (self, friend, stranger) and geometric shapes (Experiment 1) and three colors (Experiment 2), and then they judged whether the shape/color-label pairings matched...
March 9, 2024: Entropy
https://read.qxmd.com/read/38536519/social-excluder-s-face-reduces-gaze-triggered-attention-orienting
#17
JOURNAL ARTICLE
Jiajia Yang, Li Zhou, Zhonghua Hu
Social ostracism, a negative affective experience in interpersonal interactions, is thought to modulate the gaze-cueing effect (GCE). However, it is unclear whether the impact of social exclusion on the GCE is related to the identity of the cueing face. Therefore, the present study employed a two-phase paradigm to address this issue. In the first phase, two groups of participants were instructed to complete a Cyberball game with two virtual avatars to establish a binding relationship between a specific face's identity and the emotions of social exclusion or inclusion...
March 27, 2024: Psychological Research
https://read.qxmd.com/read/38533075/a-stimulus-exposure-of-50%C3%A2-ms-elicits-the-uncanny-valley-effect
#18
JOURNAL ARTICLE
Jodie Yam, Tingchen Gong, Hong Xu
The uncanny valley (UV) effect captures the observation that artificial entities with near-human appearances tend to create feelings of eeriness. Researchers have proposed many hypotheses to explain the UV effect, but the visual processing mechanisms of the UV have yet to be fully understood. In the present study, we examined if the UV effect is as accessible in brief stimulus exposures compared to long stimulus exposures (Experiment 1). Forty-one participants, aged 21-31, rated each human-robot face presented for either a brief (50 ms) or long duration (3 s) in terms of attractiveness, eeriness, and humanness (UV indices) in a 7-point Likert scale...
March 30, 2024: Heliyon
https://read.qxmd.com/read/38521831/the-effect-of-gender-on-emotional-reactions-and-perceptions-when-individuals-meet-themselves-in-immersive-virtual-reality
#19
JOURNAL ARTICLE
Emmanuelle P Kleinlogel, Marianne Schmid Mast, Laetitia A Renier
Immersive virtual reality-based training and research are becoming more and more popular and are in continuous development. For instance, it is now possible to be trained by one's virtual self (i.e., doppelganger), meaning that a trainee can participate in a training program in which the trainer resembles the trainee. While past research involving doppelgangers showed promising results, findings revealed gender effects such that doppelganger-based training seems to be beneficial only for male trainees. In the present research, we contribute to this literature by investigating the emotional reactions and perceptions that people have when they meet a virtual human in immersive virtual reality...
March 23, 2024: Scientific Reports
https://read.qxmd.com/read/38517420/digital-avatars-and-personalized-voices-how-ai-is-helping-to-restore-speech-to-patients
#20
JOURNAL ARTICLE
Samantha Anderer, Yulin Hswen
No abstract text is available yet for this article.
March 22, 2024: JAMA
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