journal
https://read.qxmd.com/read/23550371/making-sense-of-scents-the-colour-and-texture-of-odours
#1
COMPARATIVE STUDY
Ferrinne Spector, Daphne Maurer
The purpose of this study was to document colour and texture associations to odours using a variety of odours including both pleasant and unpleasant odours, some of which were likely to be unfamiliar. We asked non-synaesthetic adults (n = 78) to make colour and shape/texture associations to 22 odours. A subset of the participants (n = 41) smelled the odours a second time in order to identify them. Each odour stimulus was associated consistently to one or more specific colours and/or textures (all p's < 0...
2012: Seeing and Perceiving
https://read.qxmd.com/read/23550370/effects-of-stimulus-eccentricity-on-the-perception-of-visually-induced-self-motion-facilitated-by-simulated-viewpoint-jitter
#2
COMPARATIVE STUDY
Shinji Nakamura
The present investigation aimed to examine the effects of stimulus eccentricity in the facilitation of vection by a jittering visual inducer. A psychophysical experiment revealed that the central region of the visual field is more critical in facilitation by perspective viewpoint jitter than the peripheral area. The results suggest that the perceptual mechanism underlying the facilitation by jitter may be different from that responsible for generating standard vection from non-jittering visual motion, because the effects of stimulus eccentricity were quite different in these two situations...
2012: Seeing and Perceiving
https://read.qxmd.com/read/23550369/stimulus-meanings-alter-illusory-self-motion-vection-experimental-examination-of-the-train-illusion
#3
COMPARATIVE STUDY
Takeharu Seno, Haruaki Fukuda
Over the last 100 years, numerous studies have examined the effective visual stimulus properties for inducing illusory self-motion (known as vection). This vection is often experienced more strongly in daily life than under controlled experimental conditions. One well-known example of vection in real life is the so-called 'train illusion'. In the present study, we showed that this train illusion can also be generated in the laboratory using virtual computer graphics-based motion stimuli. We also demonstrated that this vection can be modified by altering the meaning of the visual stimuli (i...
2012: Seeing and Perceiving
https://read.qxmd.com/read/23550368/the-effect-of-attention-on-context-dependent-synesthetic-experiences
#4
COMPARATIVE STUDY
Christopher David Blair, Gideon Paul Caplovitz
Here we report the results of a brief experiment investigating the role of attention in mediating contextual effects on synesthetic experiences. Specifically, we examine a grapheme-color synesthete for whom the grapheme letter 'O' and number '0' are associated with two very different colors. We presented the grapheme '0' in an array of graphemes that provided ambiguous contextual cues, such that the same grapheme could be perceived either as the number '0' or as the letter 'O'. We find that an attentional cue that draws attention to one or the other of the contexts biases the perceived synesthetic color of the '0' grapheme to that associated with the cued context...
2012: Seeing and Perceiving
https://read.qxmd.com/read/23550367/simultaneous-brightness-and-apparent-depth-from-true-colors-on-grey-chevreul-revisited
#5
COMPARATIVE STUDY
Birgitta Dresp-Langley, Adam Reeves
We show that true colors as defined by Chevreul (1839) produce unsuspected simultaneous brightness induction effects on their immediate grey backgrounds when these are placed on a darker (black) general background surrounding two spatially separated configurations. Assimilation and apparent contrast may occur in one and the same stimulus display. We examined the possible link between these effects and the perceived depth of the color patterns which induce them as a function of their luminance contrast. Patterns of square-shaped inducers of a single color (red, green, blue, yellow, or grey) were placed on background fields of a lighter and a darker grey, presented on a darker screen...
2012: Seeing and Perceiving
https://read.qxmd.com/read/23550366/depth-of-field-affects-perceived-depth-width-ratios-in-photographs-of-natural-scenes
#6
COMPARATIVE STUDY
Harold T Nefs
The aim of the study was to find out how much influence depth of field has on the perceived ratio of depth and width in photographs of natural scenes. Depth of field is roughly defined as the distance range that is perceived as sharp in the photograph. Four different semi-natural scenes consisting of a central and two flanking figurines were used. For each scene, five series of photos were made, in which the distance in depth between the central figurine and the flanking figurines increased. These series of photographs had different amounts of depth of field...
2012: Seeing and Perceiving
https://read.qxmd.com/read/23550365/contribution-of-disparity-to-the-perception-of-3d-shape-as-revealed-by-bistability-of-stereoscopic-necker-cubes
#7
COMPARATIVE STUDY
C J Erkelens
The Necker cube is a famous demonstration of ambiguity in visual perception of 3D shape. Its bistability is attributed to indecisiveness because monocular cues do not allow the observer to infer one particular 3D shape from the 2D image. A remarkable but not appreciated observation is that Necker cubes are bistable during binocular viewing. One would expect disparity information to veto bistability. To investigate the effect of zero and non-zero disparity on perceptual bistability in detail, perceptual dominance durations were measured for luminance- and disparity-defined Necker cubes...
2012: Seeing and Perceiving
https://read.qxmd.com/read/23550364/features-of-the-human-rod-bipolar-cell-erg-response-during-fusion-of-scotopic-flicker
#8
COMPARATIVE STUDY
Allison M Cameron, Jacqueline S C Lam
The ability of the eye to distinguish between intermittently presented flash stimuli is a measure of the temporal resolution of vision. The aim of this study was to examine the relationship between the features of the human rod bipolar cell response (as measured from the scotopic ERG b-wave) and the psychophysically measured critical fusion frequency (CFF). Stimuli consisted of dim (-0.04 Td x s), blue flashes presented either singly, or as flash pairs (at a range of time separations, between 5 and 300 ms)...
2012: Seeing and Perceiving
https://read.qxmd.com/read/23550363/the-influence-of-painting-composition-on-human-perception
#9
COMPARATIVE STUDY
Woon Ju Park, Sang Chul Chong
Artists have long explored the way in which we see the world, and they have developed their own tools to portray their vision. The present study investigated whether the compositional information in paintings, an artistic device invented by artists, is utilized when people view paintings. In Experiment 1, we categorized paintings depending on their compositions through experts' ratings. Using the stimuli from Experiment 1, Experiment 2 tested if the compositional information interferes with a target detection task...
2012: Seeing and Perceiving
https://read.qxmd.com/read/23193607/the-effect-of-video-game-training-on-the-vision-of-adults-with-bilateral-deprivation-amblyopia
#10
COMPARATIVE STUDY
Seong Taek Jeon, Daphne Maurer, Terri L Lewis
Amblyopia is a condition involving reduced acuity caused by abnormal visual input during a critical period beginning shortly after birth. Amblyopia is typically considered to be irreversible during adulthood. Here we provide the first demonstration that video game training can improve at least some aspects of the vision of adults with bilateral deprivation amblyopia caused by a history of bilateral congenital cataracts. Specifically, after 40 h of training over one month with an action video game, most patients showed improvement in one or both eyes on a wide variety of tasks including acuity, spatial contrast sensitivity, and sensitivity to global motion...
2012: Seeing and Perceiving
https://read.qxmd.com/read/23193606/eye-movements-in-patients-with-glaucoma-when-viewing-images-of-everyday-scenes
#11
JOURNAL ARTICLE
Nicholas D Smith, David P Crabb, Fiona C Glen, Robyn Burton, David F Garway-Heath
This study tests the hypothesis that patients with bilateral glaucoma exhibit different eye movements compared to normally-sighted people when viewing computer displayed photographs of everyday scenes. Thirty glaucomatous patients and 30 age-related controls with normal vision viewed images on a computer monitor whilst eye movements were simultaneously recorded using an eye tracking system. The patients demonstrated a significant reduction in the average number of saccades compared to controls (P = 0.02; mean reduction of 7% (95% confidence interval (CI): 3-11%))...
2012: Seeing and Perceiving
https://read.qxmd.com/read/23193605/special-issue-on-clinical-vision-science
#12
Susana T L Chung, Zhong-lin Lu
No abstract text is available yet for this article.
2012: Seeing and Perceiving
https://read.qxmd.com/read/22732102/special-issue-on-shape-perception-recent-results-and-models
#13
EDITORIAL
Zygmunt Pizlo, Sven Dickinson
No abstract text is available yet for this article.
2012: Seeing and Perceiving
https://read.qxmd.com/read/22726252/a-possible-role-and-basis-of-visual-pathway-selection-in-brightness-induction
#14
JOURNAL ARTICLE
Kuntal Ghosh
It is a well-known fact that the perceived brightness of any surface depends on the brightness of the surfaces that surround it. This phenomenon is termed as brightness induction. Isotropic arrays of multi-scale DoG (Difference of Gaussians) as well as cortical Oriented DoG (ODOG) and extensions thereof, like the Frequency-specific Locally Normalized ODOG (FLODOG) functions have been employed towards prediction of the direction of brightness induction in many brightness perception effects. But the neural basis of such spatial filters is seldom obvious...
2012: Seeing and Perceiving
https://read.qxmd.com/read/22726251/linear-path-integration-deficits-in-patients-with-abnormal-vestibular-afference
#15
JOURNAL ARTICLE
Joeanna C Arthur, Kathleen B Kortte, Mark Shelhamer, Michael C Schubert
Effective navigation requires the ability to keep track of one's location and maintain orientation during linear and angular displacements. Path integration is the process of updating the representation of body position by integrating internally-generated self-motion signals over time (e.g., walking in the dark). One major source of input to path integration is vestibular afference. We tested patients with reduced vestibular function (unilateral vestibular hypofunction, UVH), patients with aberrant vestibular function (benign paroxysmal positional vertigo, BPPV), and healthy participants (controls) on two linear path integration tasks: experimenter-guided walking and target-directed walking...
2012: Seeing and Perceiving
https://read.qxmd.com/read/22564398/a-bayesian-observer-replicates-convexity-context-effects-in-figure-ground-perception
#16
JOURNAL ARTICLE
Daniel Goldreich, Mary A Peterson
Peterson and Salvagio (2008) demonstrated convexity context effects in figure-ground perception. Subjects shown displays consisting of unfamiliar alternating convex and concave regions identified the convex regions as foreground objects progressively more frequently as the number of regions increased; this occurred only when the concave regions were homogeneously colored. The origins of these effects have been unclear. Here, we present a two-free-parameter Bayesian observer that replicates convexity context effects...
2012: Seeing and Perceiving
https://read.qxmd.com/read/22472054/visuohaptic-discrimination-of-3d-gross-shape
#17
JOURNAL ARTICLE
Kwangtaek Kim, Mauro Barni, Domenico Prattichizzo, Hong Z Tan
Human sensitivity to 3D gross shape changes was measured for the visual and haptic sensory channels. Three volume-invariant affine transformations were defined: compressing, shearing and stretching. Participants discriminated a reference 3D object (cube or sphere) from its deformed shape under three experimental conditions: visual only (on a computer monitor), haptic only (through a point-contact force-feedback device) and visuohaptic simulations. The results indicate that vision is more sensitive to gross shape changes than point-based touch, and that vision dominated in the visuohaptic condition...
2012: Seeing and Perceiving
https://read.qxmd.com/read/22371027/effect-of-grade-i-and-ii-intraventricular-hemorrhage-on-visuocortical-function-in-very-low-birth-weight-infants
#18
JOURNAL ARTICLE
Ashima Madan, Anthony M Norcia, Chuan Hou, Mark W Pettet, William V Good
The neurological outcome for infants with Grade I/II intraventricular hemorrhage (IVH) is debated. The aim of this study was to determine whether very low birth weight infants (VLBW, <1500 g) with Grade I/II (IVH) have altered visuocortical activity compared with infants with no IVH. We assessed the quantitative swept parameter visual evoked potential (sVEP) responses evoked by three different visual stimuli. Data from 52 VLBW infants were compared with data from 13 infants with Grade I or II IVH, enrolled at 5-7 months corrected age...
2012: Seeing and Perceiving
https://read.qxmd.com/read/22370960/revealing-the-origin-of-the-audiovisual-bounce-inducing-effect
#19
JOURNAL ARTICLE
Massimo Grassi, Clara Casco
The audiovisual bounce inducing effect (ABE) is a bouncing percept induced by the presentation of a sound in a motion display otherwise perceived as streaming. The literature suggests that the origin of the ABE is double: the effect stems from the action of an attentional component and that of a non-attentional component. However, the type of response classically gathered in ABE studies does not enable the disentanglement of the two components. Here, we used the ABE stimuli in a detection task and observed the effect of the sound on participants' sensitivity (hypothesised to be linked to the attentional component) and on response bias (hypothesised to be linked to the non-attentional component)...
2012: Seeing and Perceiving
https://read.qxmd.com/read/22370868/new-laws-of-simultaneous-contrast
#20
JOURNAL ARTICLE
Vebjørn Ekroll, Franz Faul
Drawing on many seemingly disparate and unrelated lines of evidence, we argue that the direction of the simultaneous contrast effect in three-dimensional colour space is given by the difference vector between target and surround ('direction hypothesis'). This challenges the traditional idea according to which the direction of the simultaneous contrast effect is complementary to the colour of the surround ('complementarity law'). We also argue that the size of the simultaneous contrast effect is either constant or decreases with the difference between target and surround in three-dimensional colour space...
2012: Seeing and Perceiving
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