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Cyberpsychology, Behavior and Social Networking

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https://read.qxmd.com/read/30730222/when-virtual-feels-real-comparing-emotional-responses-and-presence-in-virtual-and-natural-environments
#1
Alice Chirico, Andrea Gaggioli
Although virtual reality (VR) is increasingly regarded as an effective emotion induction technique, little research has examined whether and how emotions elicited in VR differ from those evoked in real life. To address this question, 50 participants (25 females and 25 males) were exposed to either a real-life contemplative scenario (a panoramic view of a lake) or to an immersive 360° footage of the same landscape. Next, type and valence of emotions, as well as sense of presence reported by participants, were compared across conditions...
February 7, 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30720370/a-qualitative-analysis-of-internet-trolling
#2
Evita March, Jessica Marrington
Internet trolling is receiving increasing research attention and exploration; however, disagreement and confusion surround definitions of the behavior. In the current study, 379 participants (60 percent women) completed an online questionnaire providing qualitative responses to the following: How do you define Internet trolling? What kind of behaviors constitutes Internet trolling? Does Internet trolling differ from Internet cyberbullying? Have you ever been trolled online, and if so how did it feel? Word frequency analyses indicated that Internet trolling is most commonly characterized as an abusive aggressive behavior...
February 5, 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30672718/exploring-adolescent-cyber-victimization-in-mobile-games-preliminary-evidence-from-a-british-cohort
#3
Andrew K Przybylski
Mobile games, those played on smartphones and tablets, are rapidly becoming a dominant form of entertainment for young people. Given most of these games provide opportunities for competitive and cooperative play, they have the potential to build and enhance existing social relationships and might also provide an avenue for negative social experiences such as bullying or trolling behaviors. Unfortunately, little is understood about the prevalence or effects of cyberbullying for young people in this new form of electronic play...
January 23, 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30672714/development-of-virtual-reality-continuous-performance-test-utilizing-social-cues-for-children-and-adolescents-with-attention-deficit-hyperactivity-disorder
#4
Hyojung Eom, Kwanguk Kenny Kim, Sungmi Lee, Yeon-Ju Hong, Jiwoong Heo, Jae-Jin Kim, Eunjoo Kim
Virtual reality (VR) neuropsychological assessments have the potential for the ecological measurement of attention. We analyzed the newly developed VR continuous performance test (VR-CPT) for Korean children with attention-deficit/hyperactivity disorder (ADHD) and typically developing children (TDC). To identify specific features of a virtual environment that influence the attention performance of children, we investigated whether the presence of a virtual teacher and social cues in the VR environment affects their attention performance...
January 23, 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30668138/augmented-reality-in-the-health-domain-projecting-spatial-augmented-reality-visualizations-on-a-perceiver-s-body-for-health-communication-effects
#5
Soyoung Jung, Jiyoung Lee, Frank Biocca, Ji Won Kim
An experiment is reported that studied the effects of spatial embodiment in augmented reality on medical attitudes about the self. College students (N = 90) viewed public service announcements (PSAs) with overlaid virtual fetuses and X-rayed images of lungs on various interfaces representing embodiment-a two-dimensional screen, a three-dimensional (3D) mannequin, and the participants' bodies (3D). Results indicated that PSA messages with richer embodied interfaces increase the sense of "being there," also known as spatial presence (SP), in sequential order; this leads to increased negative emotion regarding smoking cigarettes and an increased willingness to engage with a cigarette cessation campaign...
January 22, 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30657334/augmented-versus-virtual-reality-in-education-an-exploratory-study-examining-science-knowledge-retention-when-using-augmented-reality-virtual-reality-mobile-applications
#6
Kuo-Ting Huang, Christopher Ball, Jessica Francis, Rabindra Ratan, Josephine Boumis, Joseph Fordham
The propagation of augmented reality (AR) and virtual reality (VR) applications that leverage smartphone technology has increased along with the ubiquity of smartphone adoption. Although AR and VR technologies have been widely utilized in the educational domain, there remains a dearth of empirical research examining the differences in educational impact across AR and VR technologies. The purpose of our exploratory study was to address this gap in the literature by comparing AR and VR technologies with regard to their impact on learning outcomes, such as retention of science information...
January 18, 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30657331/physiological-monitoring-during-augmented-reality-exercise-confirms-advantages-to-health-and-well-being
#7
Mark D Wiederhold, Megan Crisci, Vrajeshri Patel, Makoto Nonaka, Brenda K Wiederhold
Augmented reality (AR) is a versatile tool that is changing the way we interact with the world. One way is through exergaming, integrating AR, and gaming with traditional exercise programs. This study aimed to test three different AR systems to determine their ability to elicit physiological responses similar to those experienced while exercising or performing rehabilitation exercises. The systems tested included a head-mounted display experience (Teapots), a Sony EyeToy game (Slap Stream), and a prototype of a PC-camera-based system (Drums)...
January 18, 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30649924/the-relationship-between-networking-linkedin-use-and-retrieving-informational-benefits
#8
Sonja Utz, Johannes Breuer
Previous research has shown that users of social network sites designed for professional purposes, such as LinkedIn, report higher professional informational benefits than nonusers. However, this effect could only be partly explained by social media use as there was also a selection effect, such that people who have more informational benefits were more likely to use LinkedIn. The goal of this study was to explore whether differences in networking, defined as a set of behaviors with the aim of building, maintaining, and using internal and external contacts for instrumental purposes, can explain this selection effect...
January 16, 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30614739/mobile-phone-use-habits-among-adolescents-predictors-of-intensive-use
#9
Galit Hirsh-Yechezkel, Lori Mandelzweig, Ilya Novikov, Nurit Bar-Yosef, Irit Livneh, Miri Oren, Ronit Waysberg, Siegal Sadetzki
Concern has been raised regarding the possible effects of mobile phone use on health, especially by children and adolescents. Thus, it is important to evaluate factors affecting their patterns of use. This study aimed to identify determinants of heavy mobile phone use among Israeli adolescents. Data were collected using a self-report questionnaire regarding mobile phone usage, leisure activity, sociodemographics, and opinion regarding mobile phone use. "Heavy use" was defined as >1 hour of daily duration of voice calls, or >50 daily text messages...
January 7, 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30614736/adolescent-cyberbullying-and-weapon-carrying-cross-sectional-and-longitudinal-associations
#10
Yu Lu, Flor Avellaneda, Elizabeth D Torres, Emily F Rothman, Jeff R Temple
This study examines the cross-sectional and longitudinal associations between weapon carrying and cyberbullying (i.e., perpetration, victimization, and perpetration/victimization) and explore the relationship directions. Four waves of data were used from an ongoing longitudinal study. Participants were 1,042 adolescents, including 55.9 percent female, 31.7 percent Hispanic, 30.3 percent white, 26.6 percent African American, and 11.4 percent other, with a mean age of 15.1 years at baseline. Logistic regressions identified cross-sectional associations between weapon carrying and cyberbullying perpetration and victimization, but not for perpetration/victimization...
January 7, 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30614734/emergency-pictogram-based-augmented-reality-medical-communicator-prototype-using-precise-eye-tracking-technology
#11
Krzysztof Wołk
This article details the process involved in the development of a new and revolutionary solution for medical communication. Our solution precisely tracks head and eye movement and allows the user to interact with an intuitive, pictogram-based interface. Around the world, many people rely on written instruction and verbal or nonverbal communication to accompany medication or provide additional information on a patient's symptoms. However, poor language skills and a host of health problems, psychological disorders, and trauma can limit a person's ability to speak or move...
January 7, 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30596530/three-dimensional-augmented-reality-system-for-balance-and-mobility-rehabilitation-in-the-elderly-a-randomized-controlled-trial
#12
Jeonghun Ku, Yeun Joon Kim, Sangwoo Cho, Teo Lim, Hye Sun Lee, Youn Joo Kang
We attempted to evaluate the clinical efficiency of a novel three-dimensional interactive augmented reality system (3D-ARS) for balance and mobility rehabilitation. This system enables participant training with a realistic 3D interactive balance exercise and assessing movement parameters and joint angles by using a kinetic sensor system. We performed a randomized controlled trial in a general hospital. Thirty-six participants (age, 56-76 years) who could independently walk and stand on one leg were recruited...
December 31, 2018: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30540490/virtual-reality-for-teletherapy-avatars-may-combine-the-benefits-of-face-to-face-communication-with-the-anonymity-of-online-text-based-communication
#13
Lily A Baccon, Elodie Chiarovano, Hamish G MacDougall
Self-disclosure is an essential component of social communication that has been associated with trust, liking, and ultimately strong relationships. As technology continues to develop, so do the number of methods to create and maintain relationships. While speaking face-to-face (FtF) remains the primary way to communicate, computer-mediated communication has become more common, meaning that research into self-disclosure has expanded to new domains, including virtual reality (VR). This study compared self-disclosure between three conversation contexts: FtF, online text-based (OTB) communication, or VR...
December 12, 2018: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30499698/the-use-of-information-and-communication-technologies-in-perinatal-depression-screening-a-systematic-review
#14
Verónica Martínez-Borba, Carlos Suso-Ribera, Jorge Osma
Perinatal mental illness refers to psychiatric disorders that exist during pregnancy and up to 1 year after childbirth. The aim of this systematic review was to discuss the use of Information and Communication Technologies (ICTs) on perinatal depression (PeD) screening in the past three decades. Published articles were searched between 1990 and 2018, both in English and Spanish. In the search, we used different keywords, such as "pregnancy," "depression," or "technology" in ScienceDirect, PubMed-NCBI, and Web of Science...
November 30, 2018: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30499697/instagram-participation-and-substance-use-among-emerging-adults-the-potential-perils-of-peer-belonging
#15
Brandon G Bergman, Tara M Dumas, Matthew A Maxwell-Smith, Jordan P Davis
Emerging adults (ages 18-29) have the highest rates of both harmful drinking and participation on social network sites (SNSs) compared to adolescents and older adults. In fact, greater SNS participation has been shown to predict greater alcohol use. Little is known, however, about noncollege samples, substances apart from alcohol, and SNSs other than Facebook. Furthermore, few studies have examined what might moderate any observed influence of SNS participation on substance use. In this study, we used hierarchical linear and negative binomial regression analyses to examine the unique associations between Instagram participation and alcohol as well as marijuana use, controlling statistically for demographic characteristics, peer norms, and social status, in a community sample of emerging adults (N = 194)...
November 30, 2018: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30499683/mind-wandering-and-mindfulness-as-mediators-of-the-relationship-between-online-vigilance-and-well-being
#16
Niklas Johannes, Harm Veling, Jonas Dora, Adrian Meier, Leonard Reinecke, Moniek Buijzen
As mobile technology allows users to be online anywhere and at all times, a growing number of users report feeling constantly alert and preoccupied with online streams of online information and communication-a phenomenon that has recently been termed online vigilance. Despite its growing prevalence, consequences of this constant orientation toward online streams of information and communication for users' well-being are largely unclear. In the present study, we investigated whether being constantly vigilant is related to cognitive consequences in the form of increased mind-wandering and decreased mindfulness and examined the resulting implications for well-being...
November 30, 2018: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30489148/children-s-attitudes-to-parental-mediation-in-a-traditional-society
#17
Yehuda Peled
Since the 1980s there have been many reports on parental mediation of children's behavior, from TV watching to Internet surfing, but most of the data come from Western societies. Israeli Arab society is a traditional patriarchy, which is in a constant change. The use of handheld devices, mainly smartphones which enable Internet access, has become a status symbol, leading to challenges with parental control issues. This study examines the overlap between parents' and children's perceptions of parental mediation in the Arab population, specifically if parental education and the child's age influence parental mediation...
November 29, 2018: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30649959/eheritage-history-springs-back-to-life-via-virtual-reality
#18
Giuseppe Riva
No abstract text is available yet for this article.
January 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30649958/virtual-reality-therapy-emerging-topics-and-future-challenges
#19
Brenda K Wiederhold, Giuseppe Riva
Virtual reality (VR) is no longer a fantasy or a novelty to be used for pure entertainment. It is a technology that has, over the past three decades, taken hold and enriched multiple areas of science, most notably healthcare. Starting from these premises, this special issue will specifically investigate how VR and other important advanced technologies are being adopted and adapted for use in the healthcare field, with a specific focus toward the diagnosis and treatment of mental health disorders.
January 2019: Cyberpsychology, Behavior and Social Networking
https://read.qxmd.com/read/30649957/top-three-technology-trends-to-watch-in-2019
#20
Andrea Gaggioli
No abstract text is available yet for this article.
January 2019: Cyberpsychology, Behavior and Social Networking
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