journal
https://read.qxmd.com/read/38345951/a-hydraulic-haptic-actuator-for-simulation-of-cardiac-catheters
#21
JOURNAL ARTICLE
Chengjie Li, Doo Yong Lee
This paper presents a haptic actuator made of silicone rubber to provide both passive and active haptic forces for catheter simulations. The haptic actuator has a torus outer shape with an ellipse-shaped inside chamber which is actuated by hydraulic pressure. Expansion of the chamber by providing positive pressure can squeeze the inside passage to resist the catheter traveling through. Further expansion can hold and push back the catheter in the axial direction to render active haptic forces. The size of the catheter passage is increased by providing negative pressure to the chamber, allowing various diameters of the actual medical catheters to be used and exchanged during the simulation...
February 12, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38329871/ultlever-ultrasound-driven-passive-haptic-actuator-based-on-amplifying-radiation-force-using-a-simple-lever-mechanism
#22
JOURNAL ARTICLE
Tao Morisaki, Takaaki Kamigaki, Masahiro Fujiwara, Yasutoshi Makino, Hiroyuki Shinoda
A lightweight haptic display that does not interfere with the user's natural movement is required for an immersive haptic experience. This study proposes a lightweight, powerful, and responsive passive haptic actuator driven by airborne focused ultrasound. This 6.2 g completely plastic passive device amplifies an applied ultrasound radiation force by a factor of 35 using a simple lever mechanism, presenting an amplified force of 0.7 N to the user's finger pad. 2-30 Hz vibration can also be presented. Since the radiation force is presented at the speed of sound, the amplified force is presented at high speed even with the high amplification rate of a lever, achieving such strong force and vibration presentation...
February 8, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38324441/skin-stretch-haptic-feedback-augmentation-improves-performance-in-a-simulated-laparoscopic-palpation-task
#23
JOURNAL ARTICLE
Charlelie Saudrais, Bernard Bayle, Marie-Aude Vitrani, Fabien Verite
Laparoscopic surgery brings substantial benefits to patients. However, it remains challenging for surgeons because of motion constraints and perception limitations. Notably, the perception of interactions with organs is largely compromised. This paper evaluates the effectiveness of a forearm-based skin-stretch haptic feedback system rendering surgical tool tip force. Twenty novice participants had to discern the stiffness of samples to investigate stiffness perception in a simulated laparoscopic task. The experimental protocol involved manipulating samples with three difficulty levels and testing three feedback conditions: no augmentation, visual feedback, and tactile feedback...
February 7, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38319767/bi-manual-sensory-discrimination-a-kinesthetic-study
#24
JOURNAL ARTICLE
Suhas Kakade, Subhasis Chaudhuri, Abhishek Gupta
The ability of humans to perceive and differentiate kinesthetic sensory information significantly influences our daily activities and motor control. This study examines the impact of asynchronous bi-manual discrimination tasks compared to uni-manual discrimination tasks on kinesthetic perception. Our study aims to reveal the relationship between kinesthetic perception of haptic signals by examining perceptual thresholds in three different scenarios using (i) the dominant hand, (ii) the non-dominant hand, and (iii) both hands simultaneously to differentiate between two successive signals...
February 6, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38319766/rotational-motion-due-to-skin-shear-deformation-at-wrist-and-elbow
#25
JOURNAL ARTICLE
Takuto Nakamura, Hideaki Kuzuoka
The hanger reflex is an illusion phenomenon that induces strong force perception and rotational motion, and it occurs in multiple parts of the body. A potential application of this phenomenon is in upper limb rehabilitation for patients with upper-limb paralysis involving arm rotation. However, the only upper limb movements that have been confirmed in this phenomenon are the inward and outward movements of the wrist, which limits the applicable tasks. Therefore, we attempted to apply the hanger reflex to the elbow and use it simultaneously with the wrist...
February 6, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38315586/a-comparative-analysis-of-smartphone-and-standard-tools-for-touch-perception-assessment-across-multiple-body-sites
#26
JOURNAL ARTICLE
Rachel A G Adenekan, Alejandrina Gonzalez Reyes, Kyle T Yoshida, Sreela Kodali, Allison M Okamura, Cara M Nunez
Tactile perception plays an important role in activities of daily living, and it can be impaired in individuals with certain medical conditions. The most common tools used to assess tactile sensation, the Semmes-Weinstein monofilaments and the 128 Hz tuning fork, have poor repeatability and resolution. Long term, we aim to provide a repeatable, high-resolution testing platform that can be used to assess vibrotactile perception through smartphones without the need for an experimenter to be present to conduct the test...
February 5, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38294920/establishing-natural-tactile-mappings-mapping-tactile-parameters-to-continuous-data-concepts
#27
JOURNAL ARTICLE
Nicholas Gardella, Sara L Riggs
There has been limited work developing natural mappings between tactile signals and common data concepts in data rich domains. If these mappings can be established, tactile displays can become more intuitive and readily adopted. The present study aims to identify general natural mappings between perceptual dimensions of vibration and continuous data concepts. Twenty-one participants were tasked to map four different tactile parameters to four different data concepts-pressure, concentration, size, and speed...
January 31, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38285585/relaxing-conservatism-for-enhanced-impedance-range-and-transparency-in-haptic-interaction
#28
JOURNAL ARTICLE
Huseyin Tugcan Dinc, Thomas Hulin, Christian Ott, Jee-Hwan Ryu
The Time Domain Passivity Approach (TDPA) has been accepted as one of least conservative tools for designing stabilizing controllers in haptics and teleoperation, but it still suffers from conservatism because it is based on passivity. Additionally, high-frequency, immediate control actions lead to a degradation of transparency. In this paper, we propose a method to relax the conservatism of haptic interaction and enhance stable impedance range while maintaining high transparency. Based on the observation of energy exchange behavior in pressing and releasing paths in haptic interaction, we introduce an energy cycle as a completion of a pressing and releasing path...
January 29, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38277254/visuo-haptic-rendering-of-the-hand-during-3d-manipulation-in-augmented-reality
#29
JOURNAL ARTICLE
Erwan Normand, Claudio Pacchierotti, Eric Marchand, Maud Marchal
Manipulating virtual objects with bare hands is a key interaction in Augmented Reality (AR) applications. However, there are still several limitations that affect the manipulation, including the lack of mutual visual occlusion between virtual and real content as well as the lack of haptic sensations. To address the two abovementioned matters, the role of the visuo-haptic rendering of the hand as sensory feedback is investigated. The first experiment explores the effect of showing the hand of the user as seen by the AR system through an avatar, comparing six visual hand rendering...
January 26, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38271168/distribution-characteristics-and-correlation-of-edge-sharpness-threshold-and-contact-area
#30
JOURNAL ARTICLE
Qian Wu, Jianguang Li
It is currently unclear how sharpness discrimination ability is distributed across a wide range of edge sharpness and the effect of contact area on haptic perception. We 3D printed triangular prisms with various edge sharpness and half-edge widths in the full-scale range and conducted 2AFC tasks to gain the haptic threshold distribution. Results show that the distribution curves of the sharpness threshold and its contact area have a similar inflection point at 115°, implying a boundary between medium-low and high stimuli...
January 25, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38271167/enhancing-user-performance-by-adaptively-changing-haptic-feedback-cues-in-a-fitts-s-law-task
#31
JOURNAL ARTICLE
Drake Rowland, Benjamin Davis, Taylor Higgins, Ann Majewicz Fey
Enhancing human user performance in some complex task is an important research question in many domains from skilled manufacturing to rehabilitation and surgical training. Many examples in the literature explore the effects of both haptic assistance or guidance to complete a task, as well as haptic hindrance to temporarily increase task difficulty for the ultimate goal of faster learning. Studies also suggest adaptively changing guidance based on expertise may be most effective. However, to our knowledge, there has not yet been a conclusive study evaluating these enhancement modes in a systematic experiment...
January 25, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38265896/telemetry-based-haptic-rendering-for-racing-game-experience-improvement
#32
JOURNAL ARTICLE
Jiwan Lee, Junwoo Kim, Jeonggoo Kang, Eunsoo Jo, Dong Chul Park, Seungmoon Choi
Many recent games, such as racing and flight games, open their game telemetry data to users by storing them in the local memory. Such telemetry data can provide useful information for haptic rendering, and this advantage has been exploited by the industry. This approach applies to any applications that export telemetry data in run time. The haptic rendering module operates as a separate process that accesses the telemetry data in parallel with the application. It is simple, efficient, and modular while retaining the application intact...
January 24, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38265895/bumps-and-dents-are-not-perceptually-opposite-when-exploring-with-lateral-force-cues
#33
JOURNAL ARTICLE
Mirai Azechi, Shogo Okamoto
Virtual tactile bumps and dents are presented by controlling frictional forces on a surface tactile display, a flat touch screen with tactile feedback functions. This technology enables users to touch and feel three-dimensional objects. The resistive force against a sliding finger is increased and then decreased compared to a base level to present a bump. The order of increase and decrease is inverted for a dent. Thus, the difference between bump and dent presentations lies in the change order of the resistive force...
January 24, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38261477/stereohaptic-vibration-out-of-body-localization-of-virtual-vibration-source-through-multiple-vibrotactile-stimuli-on-the-forearms
#34
JOURNAL ARTICLE
Gen Ohara, Daiki Kikuchi, Masashi Konyo, Satoshi Tadokoro
This paper proposes a novel concept of "stereohaptic vibration," which employs distributed vibration to localize vibra- tion sources outside the body. Inspired by amplitude panning, a stereophonic sound display technique, we developed a method to localize a virtual vibration source (VVS) by polarizing the perceived intensity of multiple vibration stimuli to a specific orientation. Considering the perceptual characteristics of high- frequency vibration, the perceived intensity of the VVS was allocated to multiple vibrators according to the distance and direction of the target...
January 23, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38261476/haptic-interactions-subject-to-variable-latency
#35
JOURNAL ARTICLE
Chantal Hutchison, Joseph Hewlett, Siamak Arbatani, Antoine Weill-Duflos, Jozsef K ' Ovecses
Model-Mediated Teleoperation (MMT) between a haptic device and a remote or virtual environment uses a local model of the environment to compensate for latency of communication. MMT is often case-specific, and requires underlying latency distributions to be known. We propose a novel approach - which we refer to as the DelayRIM - which uses the timestepping aspect of a Reduced Interface Model for the virtual environment to render an up-to-date force to the haptic device from the delayed information. RIM is applicable to any physical system, and the DelayRIM itself makes no underlying assumption about the latency distribution...
January 23, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38252577/comparing-the-perceived-intensity-of-vibrotacitle-cues-scaled-based-on-inherent-dynamic-range
#36
JOURNAL ARTICLE
Daziyah H Sullivan, Elyse D Z Chase, Marcia K O'Malley
Wearable devices increasingly incorporate vibrotactile feedback notifications to users, which are limited by the frequency-dependent response characteristics of the low-cost actuators that they employ. To increase the range and type of information that can be conveyed to users via vibration feedback, it is crucial to understand user perception of vibration cue intensity across the narrow range of frequencies that these actuators operate. In this paper, we quantify user perception of vibration cues conveyed via a linear resonant actuator embedded in a bracelet interface using two psychophysical experiments...
January 22, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38252576/robust-surface-recognition-with-the-maximum-mean-discrepancy-degrading-haptic-auditory-signals-through-bandwidth-and-noise
#37
JOURNAL ARTICLE
Behnam Khojasteh, Yitian Shao, Katherine J Kuchenbecker
Sliding a tool across a surface generates rich sensations that can be analyzed to recognize what is being touched. However, the optimal configuration for capturing these signals is yet unclear. To bridge this gap, we consider haptic-auditory data as a human explores surfaces with different steel tools, including accelerations of the tool and finger, force and torque applied to the surface, and contact sounds. Our classification pipeline uses the maximum mean discrepancy (MMD) to quantify differences in data distributions in a high-dimensional space for inference...
January 22, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38241122/realism-of-tactile-texture-playback-a-combination-of-stretch-and-vibration
#38
JOURNAL ARTICLE
Zhenyu Liu, Jin-Tae Kim, John A Rogers, Roberta L Klatzky, J Edward Colgate
This study investigates the effects of two stimulation modalities (stretch and vibration) on natural touch sensation on the volar forearm. The skin-textile interaction was implemented by scanning three textures across the left forearm. The resulting skin displacements were recorded by the digital image correlation technique to capture the information imparted by the textures. The texture recordings were used to create three playback modes (stretch, vibration, and both), which were reproduced on the right forearm...
January 19, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38231814/spatiotemporal-modulation-for-ultrasonic-mid-air-haptics-sensation-s-specification-and-validation
#39
JOURNAL ARTICLE
Eduardo Mendes, Paulo Santos, Joao Carvalho, Jorge Cabral
Spatiotemporal modulation (STM) is used in Ultrasonic Mid-Air Haptics to create compelling tactile sensations. The STM can create perceptually distinct sensations. We specified the sensations of a palm-size pattern by varying the focal point's speed and pattern sampling rate. Three sensations were specified, named as Dynamic, Vibratory and Uniform. A selective identification study was conducted to evaluate if the sensations were recognizable to the perception when presented individually and simultaneously (combined stimuli)...
January 17, 2024: IEEE Transactions on Haptics
https://read.qxmd.com/read/38227401/horizontal-plane-haptic-redirection-realizing-haptic-feedback-for-the-virtual-inclined-plane-in-vr
#40
JOURNAL ARTICLE
Dexin Liu, Hengxin Chen
Some interactions in virtual environments need to be operated on inclined planes. If a real inclined plane can be found in the real environment that corresponds exactly to the angle of the virtual inclined plane to provide haptic feedback, the user's immersion can be enhanced. However, it is not easy to find such a real inclined plane in the real environment. We proposed a horizontal plane haptic redirection scheme, where users interacting with virtual inclined planes in virtual environments can obtain haptic feelings by using real horizontal planes that are easily available in the real world for redirection mapping...
January 16, 2024: IEEE Transactions on Haptics
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