journal
https://read.qxmd.com/read/35974879/what-message-features-influence-the-intention-to-share-misinformation-about-covid-19-on-social-media-the-role-of-efficacy-and-novelty
#21
JOURNAL ARTICLE
Hayeon Song, Jiyeon So, Minsun Shim, Jieun Kim, Eunji Kim, Kyungha Lee
Given the amount of misinformation being circulated on social media during the COVID-19 pandemic and its potential threat to public health, it is imperative to investigate ways to hinder its transmission. To this end, this study aimed to identify message features that may contribute to misinformation sharing on social media. Based on the theory of social sharing of emotion and the extant research on message credibility, this study examined if emotions and message credibility serve as mechanisms through which novelty and efficacy of misinformation influence sharing intention...
January 2023: Computers in Human Behavior
https://read.qxmd.com/read/35945974/network-analysis-of-internet-addiction-and-depression-among-chinese-college-students-during-the-covid-19-pandemic-a-longitudinal-study
#22
JOURNAL ARTICLE
Yue Zhao, Diyang Qu, Shiyun Chen, Xinli Chi
Background: There has been growing evidence of comorbidity between internet addiction and depression in youth during the COVID-19 period. According to the network theory, this may arise from the interplay of symptoms shared by these two mental disorders. Therefore, we examined this underlying process by measuring the changes in the central and bridge symptoms of the co-occurrence networks across time. Methods: A total of 852 Chinese college students were recruited during two waves (T1: August 2020; T2: November 2020), and reported their internet addiction symptoms and depressive symptoms...
January 2023: Computers in Human Behavior
https://read.qxmd.com/read/36573118/impacts-of-video-communication-on-psychological-well-being-and-cosmetic-surgery-acceptance
#23
JOURNAL ARTICLE
Yuanyi Chen, Shuhua Zhou
Video communication via platforms such as Zoom has been routinely used as a communication tool during the COVID-19 pandemic. Scientific evidence has suggested that constant video communication can have detrimental consequences such as "Zoom fatigue", inhibiting collaboration, and new information exchange. The current study focuses on the effects of using video communication technology on self-esteem, affect, and image perception under the framework of objective self-awareness (OSA). We implemented a survey among a large sample of video communication users...
December 22, 2022: Computers in Human Behavior
https://read.qxmd.com/read/36531901/community-oriented-motivational-interviewing-mi-a-novel-framework-extending-mi-to-address-covid-19-vaccine-misinformation-in-online-social-media-platforms
#24
JOURNAL ARTICLE
David Scales, Jack M Gorman, Peter DiCaprio, Lindsay Hurth, Malavika Radhnakrishan, Savannah Windham, Azubuike Akunne, Julia Florman, Lindsey Leininger, Tyrel J Starks
Researchers have linked circulating misinformation in online platforms to low COVID-19 vaccine uptake. Two disparate literatures provide relevant initial guidance to address the problem. Motivational Interviewing (MI) effectively reduces vaccine hesitancy in clinical environments; meanwhile, social scientists note inoculation, rebuttal, and appeals to accuracy are persuasive in digital contexts. A tension is inherent in these approaches. MI in digital forums may induce an 'illusory truth effect,' wherein falsehoods appear more accurate through repetition...
December 13, 2022: Computers in Human Behavior
https://read.qxmd.com/read/35936989/international-students-psychosocial-well-being-and-social-media-use-at-the-onset-of-the-covid-19-pandemic-a-latent-profile-analysis
#25
JOURNAL ARTICLE
Y Anthony Chen, Tingting Fan, Catalina L Toma, Sebastian Scherr
This study examined the link between the psychosocial well-being and social media use of international students in the US at the onset of the COVID-19 pandemic, when social isolation was mandated. Unlike prior research, which has typically focused on a single aspect of psychosocial well-being, we conceptualized international students' well-being as a multidimensional construct including internalizing symptoms (i.e., depression, anxiety, loneliness) as well as markers of intercultural difficulties. We then investigated social media use as a function of international students' idiosyncratic well-being vulnerabilities...
December 2022: Computers in Human Behavior
https://read.qxmd.com/read/36438719/screen-media-exposure-and-behavioral-adjustment-in-early-childhood-during-and-after-covid-19-home-lockdown-periods
#26
JOURNAL ARTICLE
Noa Gueron-Sela, Ido Shalev, Avigail Gordon-Hacker, Alisa Egutobov, Rachel Barr
There is ample evidence that young children's screen media use has sharply increased since the outbreak of the novel 2019 coronavirus disease (COVID-19). However, the long-term impact of these changes on children's adjustment is currently unclear. The goals of the current study were to assess longitudinal trajectories of young children's screen media exposure through a series of national COVID-19 home lockdowns and to examine the predictive associations between different aspects of media exposure and post-lockdown behavioral adjustment...
November 21, 2022: Computers in Human Behavior
https://read.qxmd.com/read/36277032/experiencing-herd-immunity-in-virtual-reality-increases-covid-19-vaccination-intention-evidence-from-a-large-scale-field-intervention-study
#27
JOURNAL ARTICLE
Adéla Plechatá, Clara Vandeweerdt, Michael Atchapero, Tiffany Luong, Christian Holz, Cornelia Betsch, Bonnie Dietermann, Yori Schultka, Robert Böhm, Guido Makransky
This study investigates the impact of an immersive virtual reality (VR) simulation of herd immunity on vaccination intentions and its potential underlying mechanisms. In this preregistered field study, N  = 654 participants were randomly assigned to one of the three VR conditions: (1) Gamified Herd Immunity; (2) Gamified Herd Immunity + Empathy (with additional narrative elements); (3) Control (gamified with no vaccination-related content). In the Gamified Herd Immunity simulation, participants embodied a vulnerable person and navigated a wedding venue trying to avoid getting infected...
October 17, 2022: Computers in Human Behavior
https://read.qxmd.com/read/36091923/moral-expressions-sources-and-frames-examining-covid-19-vaccination-posts-by-facebook-public-pages
#28
JOURNAL ARTICLE
Weiyu Zhang, Rong Wang, Haodong Liu
Taking advantage of 3 million English-language posts by Facebook public pages, this study answers the following questions: How did the amount of COVID-19 vaccine-related messages evolve? How did the moral expressions in the messages differ among sources? How did both the sources and the five moral foundations in posts influence the number of likes to posts, after controlling for the public page's features (e.g., age, followers)? Our research findings suggest that moral expression is prevalent in the COVID-19 vaccination posts, surpassing nonmoral content...
September 7, 2022: Computers in Human Behavior
https://read.qxmd.com/read/35431427/emotion-analytic-thinking-and-susceptibility-to-misinformation-during-the-covid-19-outbreak
#29
JOURNAL ARTICLE
Ming-Hui Li, Zhiqin Chen, Li-Lin Rao
Misinformation has become prevalent since the beginning of the COVID-19 pandemic. To understand why people believe and share misinformation, we conducted a nationwide survey during the COVID-19 outbreak in China. We found the indirect effects of COVID-19 risk on people's information accuracy judgment and associated information sharing intention through people's emotional states. People faced with a higher level of COVID-19 risk (measured by a 7-day moving average of daily new deaths or new cases) experienced weaker positive and stronger negative emotions, and heightened emotionality (both the positive and negative emotions) was associated with increased belief in and greater likelihood to share the COVID-19 information regardless of veracity...
August 2022: Computers in Human Behavior
https://read.qxmd.com/read/35250162/classroom-discussion-practices-in-online-remote-secondary-school-settings-during-covid-19
#30
JOURNAL ARTICLE
Tony Gutentag, Aviv Orner, Christa S C Asterhan
Academically productive talk (APT) in classrooms has long been associated with significant gains in student learning and development. Yet, due to COVID-19 related restrictions, teachers around the world were forced to adapt their teaching to online, remote settings during the pandemic. In this investigation, we studied APT in junior high school during extended online, remote teaching spells. Specifically, we focused on the extent APT was a part of online teaching practices, what characterized teachers who tended to promote APT more in online, remote teaching, and associations between APT and teacher well-being, as well as student motivation and engagement...
July 2022: Computers in Human Behavior
https://read.qxmd.com/read/35250161/the-role-of-family-intimacy-in-playing-collaborative-e-sports-with-a-switch-device-to-predict-the-experience-of-flow-and-anxiety-during-covid-19-lockdown
#31
JOURNAL ARTICLE
Jon-Chao Hong, Hsiao-Chi Juan, Wei-Chen Hung
During the COVID-19 pandemic, most people have more time to stay at home and play games together. In particular, so as to maintain social distancing, most people play with their family members. To understand how people's family intimacy affects their game experience and perceived value of playing, the present study applied a boating game, River Survival, played collaboratively via Swtich. People with experience of playing the game with family members were targeted in this study. They were notified via Facebook and Line special interest groups and responded to the questionnaire through a website...
July 2022: Computers in Human Behavior
https://read.qxmd.com/read/35185275/higher-education-managers-perspectives-on-quality-management-and-technology-acceptance-a-tale-of-elders-mediators-and-working-bees-in-times-of-covid-19
#32
JOURNAL ARTICLE
Luis González Bravo, Nicolae Nistor, Bernardo Castro Ramírez, Ilse Gutiérrez Soto, Marcela Varas Contreras, Mónica Núñez Vives, Pía Maldonado Robles
The Covid-19 pandemic has emphasized the role of educational management information systems (EMIS) for quality management (QM) in higher education, and set new directions for post-pandemic studies. Successful implementation of QM processes depends largely on managers' perceptions about quality and educational technology. However, higher education managers' profiles regarding these quality perceptions and their EMIS acceptance have been insufficiently investigated so far. In response to this research gap, we identified such profiles based on a quantitative survey of N  = 70 managers from Chilean higher education institutions during the Covid-19 pandemic...
June 2022: Computers in Human Behavior
https://read.qxmd.com/read/35165496/need-satisfaction-passion-and-wellbeing-effects-of-videogame-play-prior-to-and-during-the-covid-19-pandemic
#33
JOURNAL ARTICLE
Jessica Formosa, Daniel Johnson, Selen Türkay, Regan L Mandryk
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to stay-at-home and quarantine restrictions, which has led to further concerns regarding the wellbeing impacts of videogames. Due to the challenges and stressors associated with living in a pandemic, it is even more crucial now to understand how engagement with videogames influence players' wellbeing. This study, therefore, utilises Self-Determination Theory and the Dualistic Model of Passion to explore the relationships between people's need satisfaction (and frustration), passion for videogames, and wellbeing prior to and during the COVID-19 pandemic...
June 2022: Computers in Human Behavior
https://read.qxmd.com/read/35125640/sharing-emotion-while-spectating-video-game-play-exploring-twitch-users-emotional-change-after-the-outbreak-of-the-covid-19-pandemic
#34
JOURNAL ARTICLE
Seung Woo Chae, Sung Hyun Lee
This paper examines how the COVID-19 pandemic associates with Twitch users' emotion, using natural language processing (NLP) as a method. Two comparable sets of text data were collected from Twitch internet relay chats (IRCs): one after the outbreak of the pandemic and another one before that. Positive emotion, negative emotion, and attitude to social interaction were tested by comparing the two text sets via a dictionary-based NLP program. Particularly regarding negative emotion, three negative emotions-anger, anxiety, and sadness-were measured given the nature of the pandemic...
June 2022: Computers in Human Behavior
https://read.qxmd.com/read/35125639/preliminary-evidence-that-brief-exposure-to-vaccination-related-internet-memes-may-influence-intentions-to-vaccinate-against-covid-19
#35
JOURNAL ARTICLE
Shawn N Geniole, Brian M Bird, Alayna Witzel, Jordan T McEvoy, Valentina Proietti
Despite global efforts to rapidly distribute COVID-19 vaccines, early estimates suggested that 29-35% of the population were hesitant/unwilling to receive them. Countering such vaccine hesitancy is thus an important priority. Across two sets of online studies (total n  = 1584) conducted in the UK before (August-October 2020) and immediately after the first effective vaccine was publicly announced (November 10-19, 2020), brief exposure (<1 min) to vaccination memes boosted the potentially life-saving intention to vaccinate against COVID-19...
June 2022: Computers in Human Behavior
https://read.qxmd.com/read/35095184/the-psychological-reassurance-effect-of-mobile-tracing-apps-in-covid-19-era
#36
JOURNAL ARTICLE
Fidan Kurtaliqi, Mustafeed Zaman, Romain Sohier
As part of their public health policies, most countries have launched mobile tracing applications (apps) to reduce the spread of the COVID-19 virus and reassure their citizens. To the best of our knowledge, no study has explored the importance of 'well-being' and 'trust in the future' in the context of digital contact-tracing apps. This is an important gap, especially given the importance of citizens' acceptance of a mobile tracing app and its role in reassuring citizens. Therefore, we study the French government's tracing app-StopCovid-as experienced by a sample of 832 participants from France...
June 2022: Computers in Human Behavior
https://read.qxmd.com/read/35527790/the-popularity-of-contradictory-information-about-covid-19-vaccine-on-social-media-in-china
#37
JOURNAL ARTICLE
Dandan Wang, Yadong Zhou
To eliminate the impact of contradictory information on vaccine hesitancy on social media, this research developed a framework to compare the popularity of information expressing contradictory attitudes towards COVID-19 vaccine or vaccination, mine the similarities and differences among contradictory information's characteristics, and determine which factors influenced the popularity mostly. We called Sina Weibo API to collect data. Firstly, to extract multi-dimensional features from original tweets and quantify their popularity, content analysis, sentiment computing and k-medoids clustering were used...
May 5, 2022: Computers in Human Behavior
https://read.qxmd.com/read/36568533/determinants-of-the-digital-outcome-divide-in-e-learning-between-rural-and-urban-students-empirical-evidence-from-the-covid-19-pandemic-based-on-capital-theory
#38
JOURNAL ARTICLE
Ling Zhao, Cuicui Cao, Yuni Li, Yuan Li
Digital outcome divide, the inequality of the outcomes of exploiting and benefitting from the ICT access and usage, has been raised as a severe concern of the e-learning practices during the COVID-19 pandemic. This study drew on capital theory and related literature and conducted a survey of 492 Chinese middle school students to explore: (1) whether a digital outcome divide exists between rural and urban students under the e-learning condition during the COVID-19 pandemic; (2) if it does, how does students' every form of capital impact the digital outcome divide...
May 2022: Computers in Human Behavior
https://read.qxmd.com/read/35035063/the-covid-19-infodemic-at-your-fingertips-reciprocal-relationships-between-covid-19-information-fomo-bedtime-smartphone-news-engagement-and-daytime-tiredness-over-time
#39
Kevin Koban, Ariadne Neureiter, Anja Stevic, Jörg Matthes
Considering that insufficient sleep has long been regarded as a significant public health challenge, the COVID-19 pandemic and its co-evolving infodemic have further aggravated many people's sleep health. People's engagement with pandemic-related news, particularly given that many people are now permanently online via smartphones, has been identified as a critical factor for sleep health, such that public health authorities have recommended limited news exposure. This two-wave panel survey, conducted with a representative sample in Austria during its first COVID-19 lockdown, examines (a) how fear of missing out on pandemic-related news (i...
May 2022: Computers in Human Behavior
https://read.qxmd.com/read/35013641/how-does-information-overload-about-covid-19-vaccines-influence-individuals-vaccination-intentions-the-roles-of-cyberchondria-perceived-risk-and-vaccine-skepticism
#40
JOURNAL ARTICLE
Andreawan Honora, Kai-Yu Wang, Wen-Hai Chih
This research proposes and tests an integrated model to explain how information overload influence vaccine skepticism and vaccination intention. In addition, this research investigates the effectiveness of using a celebrity endorsement strategy in promoting vaccination and compares its effectiveness with other endorsement types. A survey study (Study 1) was conducted to examine the mechanism underlying the impact of the COVID-19 vaccine information overload on vaccine skepticism that, subsequently, affects vaccination intention...
May 2022: Computers in Human Behavior
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